The following tutorial series is directly from Module 1 of 3 of "Maya Foundation: Home-Study Course" tutorial course.
I've released this entire Module 1 of 3 completely free. It is focused on teaching you how to get started learning Maya completely from scratch in 4 hours.
The full "Maya Foundation: Home Study Course" contains 3 Modules and 18+ hours of tutorials.
Below you will find all 17 videos from Module 1.
In this tutorial I will show you how to set up projects in Maya. It is the first step to modeling and creating anything in Maya.
In this tutorial we will cover Maya interface and everything you need to know.
In this tutorial we will cover how to master viewport navigation in Maya.
In this tutorial we will cover various panel viewport toolbar options to improve modeling and working in Maya.
In this tutorial you will learn how to work with polygon objects in Maya to begin your modeling journey.
In this tutorial you will learn how to work with object's Component Mode. Be able to manipulate/change vertices, edges, faces and more.
In this tutorial you'll learn important settings for Axis Orientation for Move, Rotate and Scale tools. Something often not talked about and the first thing beginner's get stuck with.
In this tutorial you'll learn important settings for Axis Orientation for Move, Rotate and Scale tools. Something often not talked about and the first thing beginner's get stuck with.
In this tutorial you'll learn how to start, save and open scenes in Maya.
In this tutorial you will go through a geometry blockout exercise to help you practice and integrate everything you've learned so far in Maya.
In this tutorial will learn how to snap objects to the gird and to other objects as well as to how modify pivot points. Snapping and pivot points are probably the most important elements of environment modeling that aren't mentioned enough.
In this tutorial you will learn the difference between Triangles, Quads and NGons. Which geometry type you should work with and which to avoid when modeling environments and props.
Deleting vertices, edges and faces isn't as simple as pressing Delete. In this tutorial you will learn how to properly delete components to avoid geometry problems.
Custom Polygon Display will set visual preferences for how you want to view objects in Maya. Some of these options include backface culling, display normals, texture borders, open edge border and much more. Many of these are very useful for environment modeling. Here are a few settings you need to know right now as you begin.
Object Construction History will begin to increase Maya's file size, decrease scene calculation speed, slow down viewport rendering and increase the changes of the file becoming corrupted. Unless you periodically Delete Construction History on that object. Here is how.
Tool Shelves in Maya is a quick way to access some of the most commonly used tools. Having a custom shelf will speed up your work in Maya. Here is how to create and manage shelves in Maya.
Unclutter and organize your large scenes by creating and using Display Layers in Maya. Here is how.
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