The following tutorial series is directly from Module 1 of 3 of "Maya Foundation: Home-Study Course" tutorial course.
I've released this entire Module 1 of 3 completely free. It is focused on teaching you how to get started learning Maya completely from scratch in 4 hours. Start with all videos in order within Maya Beginner Series here.
The full "Maya Foundation: Home Study Course" contains 3 Modules and 18+ hours of tutorials.
Custom Polygon Display will set visual preferences for how you want to view objects in Maya. Some of these options include backface culling, display normals, texture borders, open edge border and much more.
Many of these are very useful for environment modeling. Here are a few settings you need to know right now as you begin.
To enable settings for Custom Polygon Display go to Display > Polygons > Custom Polygon Display:
Custom Polygon Display window will open:
Most of the options inside Custom Polygon Display are also available under Display > Polygons drop down menu:
For quicker access to Custom Polygon Display settings, add it to your custom tool shelf:
First two to enable are Highlight: Border Edges and Backface Culling: Keep Wire:
Highlight: Border Edges will display open borders on geometry. Open borders is where there is a hole in geometry such as when you delete a face:
Off:
On:
Backface Culling: Keep Wire will show the display of polygon faces that are not going to be rendered in-game. Backfaces on game assets are invisible:
As you can see above, Backface Culling will show you which faces will not render in-game.
Face options contain helpful polygon display setting.
Center: displays a small square to indicate the center of a face:
Normals: displays face normals; the direction a face normal is pointing indicates visibility of that polygon in-game. Note the green line pointing out from the center of a polygon face. I also had to increase "Normals Size" value to 10:
Triangles: every game asset inside a game engine is made up of triangles. While you model objects in Maya, it is easier to work with quads (4-sided polygons) rather than triangles. But even though you are viewing everything as quads in Maya, it is still made up of triangles. You can enable to display triangles on your geometry with this option:
Non-planar faces: this highlights all non-planar faces to show which polygons are not flat; non-planar faces could cause visual glitches in your geometry.
Here is one non-planar face on the cube:. In side view, you can see that one of the vertices has been moved which is causing a non-planar face:
Within Custom Polygon Display Options window will have three options - Apply, Apply and Close and Close. Although these may seem self-explanatory, to a beginner they may not make sense at first.
To get back to default if you messed something up, in Custom Polygon Display: Edit > Reset Settings:
Maya Beginner Tutorial Series 15/17: Deleting Construction History
Learn how to environment model and UV with Maya better than anyone else. Become a modeling master with it. In "Maya Foundation: Home Study Course" I will show you how.
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