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Tutorials to Becoming the Best Level Designer and Game Environment Artist (since 2008)

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Beginner's Tutorial to Creating Chain Link Fence (Maya, Substance Painter, UE5)

Chain link fence - you will need one for any urban or suburban environment you create. You don't need to model the actual chain link geometry. You need to use opacity mask to fake the illusion of your geometry through a texture and this is done in Substance Painter. In this 3-part tutorial breakdown you will see the entire process:

  • Part 1: Chain Link Fence Modeling and Uving in Maya
  • Part 2: Chain Link Fence Texturing in Substance Painter
  • Part 3: Chain Link Fence in UE5


Maya: Quick Tip Tutorials Part 1 (Tips #1-10)

The following quick tips series is created for beginners and experts using Maya software.These are quick, useful tips to help improve, refine and remind you of tools, techniques, shortcuts and principles you may have not known or forgotten about. All videos are very short, between 30 seconds to 3 minutes.


The Making of Retro Soda Vending Machine (Maya, Substance Painter, UE5)

Creating environments can be overwhelming due to the amount of work that's required. Props can help you focus on one object at a time without having to worry on something bigger that will take weeks or months to complete. Most props can be completed within a couple of days. Not to mention that you'll need to create your own props to set dress your environments. In this making of, I'm going to show you how the retro soda vending machine was created and challenges that came from it.


Substance Painter: Guide to Adding Text/Font and Alpha Design Logos

Substance Painter doesn't have a Text Tool as you would expect. But there is a way to add custom text onto your textures/models. In this tutorial we'll cover how to add custom text, design logo stamps and few extra things that most tutorials fail to mention.


Substance Painter: Complete How to Create Glass Tutorial

Here is how to create glass in Substance Painter. In addition, I'll show you how to add your own customized dirt to the glass and how to export textures so you can set up the glass material in Unreal Engine.


Maya: Guide to Randomizing Position for Vertices, Edges and Faces on Geometry

Learn how to randomize vertices, edges or faces in Maya for some procedural and more natural look. Great for terrains, floor tiles, city buildings or anything else you need to be random and not hand manipulated.


UE5: Re-Create Standard Map Template Lighting & Disable/Control Auto-Exposure (Eye Adaptation)

In this tutorial you will learn how to recreate the standard map template with all the lighting actors that you need to make it work and a UE Mannequin model to judge scale as you build environments.

As well as how to disable Auto-Exposure (Eye Adaptation) which controls how your eyes naturally adjust when you go from a bright environment into a dark environment and vice versa.


Maya/UE5: How to Match Grid Size and Dimensions in Maya to UE5 - EXPLAINED

Setting the grid up in Maya to match UE5 is very important prior to modeling any prop or environment.

Here is how to get this ratio 1-to-1 and match grid spacing between Maya and Unreal Engine 5.


Maya/UE5 Breakdown: Creating Modular Steel Beams/Supports from O'Hara Airport Terminal

In this tutorial breakdown I'm going to cover how I created modular steel beam support from O'Hare Airport terminal.

I've always liked the design and the silhouette of these steel beams. And for the longest time I've always wanted to create them and put them into a game engine.

So for this following breakdown I'm going to cover the process of creating this modular steel beam set.


Complete Game Prop Creation - Wooden Barrel with Maya, Substance and UE4

The idea came from wanting to do a simple prop so I can texture it in Substance Painter to learn the software.

Didn't want to use any previous models I've created. Decided to create a new one and went with a simple prop - a file cabinet.

I also didn't want to stop there but use the prop to create, light and render a small scene with it.

I created a full workshop for you to see the modeling, UVing process in Maya. Then texturing process in Substance Painter. I also added a small bonus section of the final, small scene I put together to light and render with...


Workshop - Maya/Substance: Modeling/UV in Maya to Substance Painter Texturing - File Cabinet Prop

The idea came from wanting to do a simple prop so I can texture it in Substance Painter to learn the software.

Didn't want to use any previous models I've created. Decided to create a new one and went with a simple prop - a file cabinet.

I also didn't want to stop there but use the prop to create, light and render a small scene with it.

I created a full workshop for you to see the modeling, UVing process in Maya. Then texturing process in Substance Painter. I also added a small bonus section of the final, small scene I put together to light and render with...


Complete Beginner's Guide to Using Redshift with Maya

I have NEVER heard of Redshift before. But once I started using it I was impressed.

Redshift is a GPU based render. Most renders are CPU based but not this one. Requirements for Redshift favor Nvidia based graphics cards, so it won't work with AMD.

After having to learn and teach Redshift, I really like it. I see why many people prefer it. It is fast and creates great results.

Here is the COMPLETE tutorial guide to getting started with Redshift for Maya...


UE4: Create Overcast Day Lighting with Sky Atmosphere

Overcast day creates a very distinctive atmospheric feel - melancholy, somber, emotional, quiet and desolate.

Overcast lighting scatters light in all directions and removes strong light and shadows. This introduces additional artistic and technical roadblocks you wouldn't normally experience.

In this tutorial I will show you how to do overcast lighting using Sky Atmosphere.


What I Learned as 3D Instructor in Last 6+ Months

6+ months and no updates. It's been a while…

What has been happening? And is WoLD coming back?

Even though I've been absent, I have not gone away and I am coming back to publishing tutorials.

Reason for my absence is due to taking on a contracted position as a 3d instructor at DAVE School in Orlando. I've been teaching aspiring artist the fundamentals of 3d art, design, modeling, UVing, texturing, rendering and sculpting. And as a result I've been also leveling up in silence.

In this post I will share what I've learned as a 3d instructor in last 6+ months and how it can help you to become a better artist and complete your work...


UE4: Step-by-Step to Creating Your First Volumetric Cloud Material

The most important part of how the Volumetric Clouds look comes from the Material, which is then passed on to a Material Instance.

I decided to figure out how to create my own Volumetric Cloud material so I can understand what is happening, what the parameters do and most importantly to have more control over the cloud shape.

In this tutorial I show you how to create your own Volumetric Cloud material, step-by-step.


UE4: Analysis of Volumetric Clouds and How to Use Them

The previous way was to use a Sky Sphere Static Mesh and a Sky Material with moving or static cloud textures that would be applied to the sky sphere mesh. Now instead, you can now use the new Volumetric Clouds.

Out of the box it isn't very clear or simple what you need to do and how to use the Volumetric Clouds in your environments. And most of the cloud examples files are hidden in a plugin.

Let's get started on Volumetric Cloud overview and how to use it.


UE4: Recreate the Dynamic Time of Day Template Level - Why You Should and How-To

The new Time of Day level template was introduced in 4.24. It includes dynamic lighting setup with new Sky Atmosphere actor and in 4.26 the new Volumetric Cloud actor.

BUT before you start using the new Time of Day level template there are few important things you need to understand.

Let's reverse engineer what's happening in the Time of Day template and recreate it, so you know how everything is working together.


UE4: Complete Guide to Spawning Foliage on Landscapes Using Grass Node Output

Did you know you can spawn foliage meshes on landscapes automatically, on specific texture layer and without having to manually paint using the Foliage Tool?

Once I found out I could do this, I never want to paint using the Foliage Tool again.

In this complete tutorial guide you will learn how to set up the Landscape Grass Output node and spawn foliage procedurally on your landscapes.

Let's get started...


2020 WoLD Year in Review - Opportunity in Chaos

In December of every year I reflect on the last 11 months and begin to make plan of attack for the next 12 months.

This is a good habit to get into as you close out the year and begin a new one.

When doing a yearly review, focus on the following 3 key things:

  • What you did well
  • What you wish you've done better
  • What do you plan to do and focus on in the new year

Here is WoLD Year in Review 2020!


UE4 Environment Breakdown: Desert Dunes & Pyramids or How to Get Back to Creating Exterior Environments

A desert is a landscape where little precipitation occurs and living conditions for vegetation and animal life are very hostile. Desert is isolation and lack.

For the world creator isolation and lack means minimal number of assets need to be used to create the environment. Minimal doesn't mean easy but it does mean less time authoring custom content and more time focused on composition and lighting.

The simplicity of this project allowed me to get it done in couple of days and share the process with you.

Best part is the process can easily be duplicated for similar projects and applied to your own work.

Let's begin…


Now Out - "UE4: Complete Guide to Auto-Landscape Materials" Tutorial Course

The tutorial course is complete!

You can now texture huge, open-world landscapes automatically without ever having to paint texture layers.

More info on the course in this post...


UE4: 9 Things Every Auto-Landscape Material Must Have

Before I knew anything about Auto-Landscape Materials, I thought you only needed to have a couple of textures.

I quickly realized that this wasn't enough.

In addition to automatically changing textures based on slope, I needed to have the following 9 things...


UE4: How to Create Your First Auto-Landscape Material

Using Auto-Landscape Materials for large terrains is a must for any open-world environments. It will let you automatically texture landscapes based on the slope (angle) of the terrain.

But how do you create and use one?

In this in-depth tutorial I will show you how to create your own very first Auto-Landscape Material...


UE4: Automatically Texture HUGE Landscapes with Auto-Landscape Materials

I had created huge landscapes in UE4 varying in size from 1km x 1km to all the way to 8km x 8km - all untextured.

Next step was to begin painting terrain textures. If I were to manually paint texture layers, the landscapes would NEVER get done. It would take days if not weeks. The solution was to create and use Auto-Landscape Material.

In this tutorial I explain what Auto-Landscape Materials are and how they work on UE4 landscapes...


UE4: Secrets to Generating Real-World Heightmaps from Terrain.Party for UE4

How do I create landscapes in UE4 based on real-world locations? Where do I get this heightmap data?

Use Terrain.Party. Here are my secrets to using Terrain.Party to create landscapes for UE4...


Blocktober: Your Quick Start Guide to Blockouts

Category: Game Environment Art, Level Design
October 01, 2018 (Updated: October 1, 2020)

UE4: Secrets to Generating Real-World Heightmaps from Terrain.Party for UE4

Blocktober, Blocktober, the month of October...

Blocktober is an event that begins October 1st and ends October 31. For the entire month you can see level designers, game environment artists and game designers share their blockouts for how they start creating level designs and game environments.

Here is everything you need to know to get started for Blocktober in October...


UE4: Quick Tip Tutorials Part 2 (Tips #11-20) - Landscape Edition

Quick Tip Series is created for beginners and advanced Unreal Engine 4 users.

These are quick, useful tips to help improve, refine, fix and remind you of tools, techniques and principles you may have not known or forgotten about.

All videos are very short, between 30 seconds to 3+ minutes.

The following Part 2 includes 10 Quick Tips and entirely focused on UE4 Landscapes...


SUBSCRIBE & GET FREE UE4 PDF GUIDE

Subscribe to receive NEW/UPDATED and FREE "UE4 Beginner's Quick Start Guide" PDF (150+ pages).

Subscribe and Get Free UE4 PDF Guide

Visit this page for more info about the guide...


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ABOUT WoLD & ALEXG

About World of Level Design

My name is Alex Galuzin. I am self-taught level designer, game environment artist and the creator of World of Level Design.com. I've learned everything I know from personal experimentation and decades of being around various online communities of fellow environment artist and level designers. On World of Level Design you will find tutorials to make you become the best level designer and game environment artist.

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