The following tutorial series is directly from Module 1 of 3 of "Maya Foundation: Home-Study Course" tutorial course.
I've released this entire Module 1 of 3 completely free. It is focused on teaching you how to get started learning Maya completely from scratch in 4 hours. Start with all videos in order within Maya Beginner Series here.
The full "Maya Foundation: Home Study Course" contains 3 Modules and 18+ hours of tutorials.
Deleting vertices, edges and faces isn't as simple as pressing Delete. In this tutorial you will learn how to properly delete components to avoid geometry problems.
Easiest component to delete is a polygon face.
Switch to face Component Mode and select the face you want to delete:
Press Delete or Backspace:
To delete multiple faces at once, select the face, press Shift + Left Mouse Click to add to selection:
Press Delete:
You can delete faces without selecting them. Switch over to face component Mode and hover over a face you want to delete (don't left-click on the face to select it, just hover over it):
Press Delete while the mouse cursor is hovering over it:
Deleting edges using Delete key will remove the edge but will NOT remove shared vertices. This is a problem.
Here is a selected edge, and by hitting Delete all seems normal:
But switching over to vertices component Mode, you can see there are floating vertices left:
To properly delete an edge you must go to Edit Mesh > Delete Edge/Vertex:
Better yet, use a shortcut:
So the proper way deleting an edge is to use Ctrl + Delete which will remove floating vertices:
Deleting edges that support the geometry by using Delete will create problems with your object.
Here is what happens when you remove a supporting edge that helps to form geometry of a cube using Delete:
Here is what happens when you remove a supporting edge that helps to form geometry of a cube using Ctrl + Delete:
Using Delete or Backspace key to delete floating vertices or vertices that are not connected to 2 or more edges:
Delete key will NOT work on vertices that are connected to more than 2 edges:
You will have to force delete by using Edit Mesh > Delete Edge/Vertex:
Or use a shortcut:
Be careful force deleting certain vertices as it can create errors and collapse your geometry. Here are 2 vertices deleted which collapsed our cube:
Here are few useful shortcut keys on making better selections:
Maya Beginner Tutorial Series 14/17: Custom Polygon Display Options for Environment Modeling
Learn how to environment model and UV with Maya better than anyone else. Become a modeling master with it. In "Maya Foundation: Home Study Course" I will show you how.
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