"Miami Corner Store" was going to be a full step-by-step tutorial course to creating a building environment set in Miami using Maya and UE4. Unfortunately it never got finished. Out of 7 modules, I completed 3. I’ve decided to release the completed videos to you for free.
Let's get to Part 1/3: Blockout.
First part of creating any environment is the Blockout.
Blockout (also known as gray box or block in) is a process where you use primitive geometric shapes (cubes, spheres, cylinders, planes etc.) to block-out a rough but functional version of your level without any adding any details or polished art assets.
We'll start inside UE4 and use BSP brushes to block out the environment. Then we'll export these BSP brushes as an FBX model out UE4 into Maya for modeling.
We'll go through planning and preproduction of what will be created. This is done through sketches, concept art and photo references.
Creating the project folder to keep of all of the related files organized.
Creating the project for UE4.
Setting up the initial map/level where the environment will be created in.
Blocking out the major shape of the building with BSP brushes.
Adding blockout details to the building using BSP brushes.
Setting up the project folder for Maya and all of its files.
Learn how to export BSP block out as an FBX.
Learn how to import the FBX you exported from UE4.
In this first module of "Miami Corner Store" we used UE4. However Unreal Engine is now in version 5.
You can start learning UE5 as a complete beginner and the tools you need to create your own environments in this "UE5: Fundamentals Vol.1" tutorial course.
If you are using UE4, I do have "UE4: Fundamentals Vol.1" tutorial course covering how to use the previous version of the engine.
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