The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series. I've released this first Module completely free. It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist.
The full series is designed for game environment artist to learn Maya LT or Maya specifically for modeling and UVing game environment art.
The entire "3D Game Environment Modeling Foundation" tutorial series contains 9 hours, 53 videos and all 3 modules.
Following free 1st module features 13 video tutorials. You can start from the beginning here and watch all videos sequentially.
Each viewport contains a lot of various options to help you model geometry.
You only need to know a few to start with for game environment modeling.
First thing you should enable is "Wireframe on Shaded". This is very useful for modeling.
Click on "Wireframe on Shaded" icon in Perspective Viewport:
Next 3 important viewing options are "Wireframe", "Smooth Shade All" and "Shaded View Textured":
You can left click on each icon to activate it but shortcut keys are faster for workflow:
Smooth Shade View:
Shaded View Textured:
There is also "Use All Lights" view, but you won't be lighting your scenes in Maya LT/Maya, as it will be done inside the game engine.
During beginning stages of game environment modeling activate the following:
Side note: 1, 2 or 3 keys will preview Smoothness, if you click on them by accident your object will change shape drastically. Select the object and press 1 to set it back to normal.
Unlike Wireframe view, X-Ray view will make your objects in the scene semi-transparent.
Activate X-Ray view from viewport toolbar:
X-Ray view is often used for modeling objects.
By default, orthographic viewports will be set to "Smooth Shade All":
It's recommended to switch all orthographic views to Wireframe.
Switch to Four Viewport layout, hover your mouse over each orthographic viewport and press 4 for Wireframe:
Default viewport background may not be what you like. Press Alt+B to switch between 4 different options:
For more customization go to Window > Settings/Preferences > Color Settings:
Quick and useful way to control brightness within a specific viewport is to adjust Exposure and Gamma.
Inside each viewport you will see input controls for both:
Change one or both to set a different Exposure and Gamma.
Sometimes you'll need to disable grid from displaying in viewport to better see your model such as when you need to check bottom of the object.
Click on "Grid" icon to cycle it on/off:
Isolate Select is extremely helpful for game environment modeling.
If you have multiple objects in the scene but you need to hide everything else from view except for one object you are working on, use "Isolate Select".
Select the object you want to keep in view and click on "Isolate Select":
Everything else will be hidden except the selected object:
When you need to show all, click on "Isolate Select" again.
Seeing what is inside the viewport is important, but what's more important is being able to use Maya LT/Maya for game environment modeling.
All content on this website is copyrighted ©2008-2020 World of Level Design LLC by Alex Galuzin. All rights reserved.
Duplication and distribution is illegal and strictly prohibited.
World of Level Design LLC is an independent company. World of Level Design website, its tutorials and products are not endorsed, sponsored or approved by any mentioned companies on this website in any way. All content is based on my own personal experimentation, experience and opinion. World of Level Design™ and 11 Day Level Design™ are trademarks of Alex Galuzin.
Template powered by w3.css