Normal Maps are essential for adding depth and detail to surfaces without increasing polygon counts.
In this guide, I'll show you how to blend or combine 2 normal maps in UE5 and control their intensities individually.
Additionally, I'll cover how to create a Static Switch to enable or disable the secondary Normal Map.
Let's get started!
Before diving in, make sure you have:
To combine 2 Normal Maps:
To adjust the intensity of each normal map independently setup the following for EACH of the Normal Maps.
Repeat the same process for the 2nd Normal Map. But rename the Scalar Parameter to something else.
click on image to view full size
Normalize the Output:
Apply changes and test in the level using the Material Instance.
This will allow you to have a base Normal Map but then also introduce the second Normal Map on top of the first whenever you want to.
click on image to view full size
Apply the changes and test it inside the level using the Material Instance:
You've now created a flexible UE5 material that blends 2 Normal Maps, allowing you for individual intensity control and includes a Static Switch to toggle the second Normal Map.
For a deeper dive into UE5's Material Editor and master material creation, check out the complete "UE5 Master Material Creation" tutorial course.
Home Terms of Use/Trademarks/Disclaimers Privacy Policy Donate About Contact
All content on this website is copyrighted ©2008-2024 World of Level Design LLC. All rights reserved.
Duplication and distribution is illegal and strictly prohibited.
World of Level Design LLC is an independent company. World of Level Design website, its tutorials and products are not endorsed, sponsored or approved by any mentioned companies on this website in any way. All content is based on my own personal experimentation, experience and opinion. World of Level Design™ and 11 Day Level Design™ are trademarks of AlexG.
Template powered by w3.css