Why should you use quad-based spheres instead of triangle-based spheres?
Quad spheres are better due to balance between efficiency and flexibility.
Here is why:
Let's deep dive into making a quad sphere in Maya - and how to make quad based capsules which are perfect for sci-fi based environments and props.
Wrong Way #1: You could create a sphere but this gives you a triangle-based sphere. It creates poles at the top and bottom of the sphere, makes it more difficult to UV, doesn't provide good even topology. Although not "bad" to use just not as flexible or efficient as quad-based spheres.
Wrong Way #2: You could create a cube and Subdivide it by using Smooth with Divisions of 2 or more. But this doesn't create a perfectly rounded sphere.
Step 1: Create a polygon cube with desired number of edge loops.
Step 2: Apply Sculpt Deformer to the Cube, Deformer > Sculpt (found under Animation Menu Set).
Step 3: Depending on the size of created cube, increase the Sculpt Deformer size by scaling the Deformer.
Step 4: Delete History on the now quad sphere.
Step 5: Set all edges to Soft Edge to remove any hard edges you may have on the sphere.
Step 1: Create a cube without any additional Subdivisions.
Step 2: Bevel the entire cube with Fraction of 1 and add many Segments.
Step 3: Delete overlapping edges in the center due to Fraction of 1 putting them on top of each other.
Step 1: Create a quad sphere using the above options.
Step 2: Select the bottom half of the faces on the quad sphere.
Step 3: Hold Shift and Extrude the faces down.
Step 4: You could also delete half of the faces on the quad sphere and then Reverse the left over faces to invert the capsule and create an interesting shape to start modeling from.
Quad spheres beat triangle spheres every time. But there is a lot more you'll need to know if you want to master modeling with Maya. Check out the "Maya Foundation Home-Study Course" for learning the modeling skills at home!
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