
In this tutorial, I'll walk you through the process of creating a simple glass material using UE5's standard material editor.
You'll learn how to configure the main Material node, adjust key properties like opacity, roughness, base color, and refraction and propagate these settings to a Material Instance.
While this is a basic glass setup, it provides a solid foundation for creating transparent surfaces in your levels.
If you are looking for advanced glass setup, see this tutorial.
Let's begin!
Step 1: Create a New Material
Step 2: Configure the Main Node

Opacity
Roughness
Base Color


At this stage, the material may resemble plastic more than glass. Let's fix that by tweaking the metallic property.
The glass should now look more realistic.


Refraction creates the distortion effect seen when looking through glass, especially at certain angles.
In the Material Editor, select the Main Node and enable Refraction by setting the Refraction Method to Index of Refraction.


In the viewport, you'll notice distortion around the edges of the glass, which can be adjusted by tweaking the Refraction value in the material instance (e.g., increasing or decreasing from 1.52).
For better visual glass quality: change the Lighting Mode from Surface Translucency Volume to Surface Forward Shading.

The glass will now reflect light more accurately, with the Roughness parameter having a more pronounced effect. Lower roughness values (e.g., 0.1) make the glass shinier, while higher values (e.g., 0.5) make it more rough.
To keep the material instance user-friendly: In the Material Editor, assign groups to parameters.

In the material instance, parameters will now be neatly organized under their respective groups.

If you're applying the glass material to a single plane and want it to render on both sides, in the Material Editor, select the Main Node and enable Two Sided.

Alternatively, in the Material Instance, go to Material Property Overrides and toggle Two Sided.

The glass will now render on both sides of the plane.
Here is the full material editor graph setup for simple glass:
click on image to view full size
This simple glass material, built with a translucent blend mode, provides a solid starting point for creating glass surfaces in UE5. You can adjust opacity, roughness, base color, and refraction in real-time using a material instance.
For more advanced glass effects, consider incorporating textures for roughness and normal maps. See this full tutorial on creating advanced UE5 glass.
For a comprehensive guide to material creation in UE5, check out "UE5 Master Material Creation" course, which dives deep into building materials for environments and props.
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