Being able to look at photo reference and quickly put together a blocked in environment is important to prototype your maps.
You can make the process even faster if you are familiar with how to break down photos to Hammer Source world scale dimension units. Once you know Hammer Source Player Scale and World Dimensions, you can begin to look at photo reference and know how many units various architecture elements need to be.
PHOTOS FROM THE VIDEO:
All content on this website is copyrighted ©2008-2023 World of Level Design LLC by Alex Galuzin. All rights reserved.
Duplication and distribution is illegal and strictly prohibited.
World of Level Design LLC is an independent company. World of Level Design website, its tutorials and products are not endorsed, sponsored or approved by any mentioned companies on this website in any way. All content is based on my own personal experimentation, experience and opinion. World of Level Design™ and 11 Day Level Design™ are trademarks of Alex Galuzin.
Template powered by w3.css