L4D2 Tutorial covers:
Setting up all the necessary entities for Scavenge gamemode type
1. Required Entities
Safe Starting Area
Generator
Scavenge Items (weapons, items, 16 gascans)
info_director
4 info_survivor_positions
2 point_templates
3 logic_relays
info_gamemode
func_nav_blocker
func_nav_attribute_region
2. Scavenge Generator
Either copy/paste the scavenge generator or use func_instance to insert the generator.
I prefer the copy/paste method. This allows me to make sure the names of generator entities pop-up when I set up the output system.
3. Info_Game_Event_Proxy
Insert info_game_event_proxy
Name: event_scavenge_startarea
Name of Event to Generate: explain_scavenge_leave_area
Range: 600
Flags: Fire Automatically
4. Info_game_event_proxy
Create safe starting area, using 4 brushes.
Assign effects/scavenge_boundary texture to both sides of the brush. Inner/Outer side.
Tie to Entity: func_brush
Name: brush_scavenge_boundary
5. Checkpoint Region
Surround the generator and safe starting area boundary with a brush with trigger texture.
Tie to Entity: func_nav_attribute_region
Name: navattr_scavenge_checkpoint
Flags: checkpoint
6. Nav Blocker
Place 2 brushes with trigger texture under the generator.
Tie to Entity: func_nav_blocker
Name: navblock_scavenge
7. Info_Survivor_Positions
Insert 4 info_survivor_positions.
For all
Name: scavenge_positions
Gamemode: scavenge
For each info_survivor_position, assign survivor name.
Nick, Rochelle, Coach, Ellis
Which survivor will spawn at that position?
8. Weapons and Items
Now we can insert some entities that will spawn us some weapons and items.
weapon_item_spawn entity
Name: scavenge_items
Make sure that under flags, you have Spawned Items Must Exist is checked.
For specific instructions on how to add weapons and items, check out the same steps in the L4D2: Survival Tutorial Gametype. Scroll down to number 6.
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