L4D2 Tutorial covers:
Setting up the necessary entities for survival gamemode type
*L4D1 Survival Gamemode Tutorial here.
1. Info_Survivor_Positions
Insert 4 info_survivor_positions.
For all
Name: survival_positions
Gamemode: survival
For each info_survivor_position, assign survivor name.
Nick, Rochelle, Coach, Ellis
Which survivor will spawn at that position?
2. Info_director
Insert info_director
Name: director
3. Info_game_event_proxy
Insert info_game_event_proxy entity.
Name: survival_explainer_proxy
Range: I used 100
Under flags, make sure to check Fire Automatically When First Seen
4. Trigger_Finale
Insert trigger_finale entity.
Name: survival_radio
World model: hamradio.mdl
trigger_finale Outputs:
My Output Named: UseStart
Target Entity: survival_explainer_proxy
Via this input: Kill
5. Func_Brush
Surround your trigger_finale with a basic brush, and with invisible texture applied to it.
Press Ctrl+T = tie to entity and select func_brush
Name: survival_glow
Parent: survival_radio
Render Mode: Glow
6. Weapons and Items
Now we can insert some entities that will spawn us some weapons and items.
weapon_item_spawn entity
Name: survival_items
Make sure that under flags, you have Spawned Items Must Exist is checked.
This is the setup for weapons. Its similar to items. Only differnce is I named weapons as survival_weapons. It keeps my scene more organized instead of name all items the same name.
weapon_melee_spawn
Again, make sure that under flags, you have Spawned Items Must Exist is checked.
Here, you can continue to insert various items and weapons and naming them appropriately. We are going to make point_template entity turn these items on/off.
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