
One of the most common misconceptions in 3D environment modeling is that every prop and asset has to be a single, perfectly fused, watertight mesh from the very beginning.
In reality, for static environment assets you can and usually should build your environment meshes from multiple separate pieces of geometry then combine them into a single object at the end.
This approach will dramatically speeds up your modeling process, make things easier to build while producing often identical visual results in the end.
Take a typical school or gym locker:

Each of these elements were modeled as separate objects. Only after everything is perfectly positioned did I combine them into one object.
The same modeling method was used on the vending machine:

Again, once combined into a single object, there is zero visible difference in the end.
Only time watertight, fused meshes may matter are:
But for 99% of environment assets and props that will never move or deform or break apart, these concerns don't apply.
Model your environment assets and props just like how they are created in the real world.
Most objects in the real-world are combined from multiple pieces, so model them that way too.
Stop torturing yourself trying to Boolean or manually fuse every little detail into a single watertight mesh. For most static environment assets, floating geometry that gets combined at the end is not only acceptable but recommended.
If you want to learn how to model environment assets and props using the industry standard modeling software then look no further than this in-depth tutorial course "Maya Foundation: Home Study Course".
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