Hammer Source Interface Crash Course in 15 minutes. The tutorial covers the entire interface to get you started mapping in Hammer Source. Most commonly used functions are covered.
After watching the 15 minute video you will be comfortable navigating around the viewports in Hammer Source and you'll be ready to start mapping.
If you don't have Hammer Source or don't know how to get it, make sure to check out this tutorial.
Launch Steam, SourceSDK or Authoring Tools
Launch Steam.
Then head over to Library --> Tools
Launch the Hammer Source Editor with either SourceSDK or Authoring Tools.
Start New Map
Once Hammer Source is launched. Go up to File --> New
Set Your Grid
First thing you want to do is check and set your grid options.
Go up to Map --> Snap to Grid/Show Grid.
Check to see if these two options are checked.
Grid Settings
Increase/Decrease Grid by using the bracket keys. This hotkey is going to be very commonly used throughout your mapping in Hammer Source.
[ - smaller grid
] - larger grid
Snap On Grid Setting
On bottom right notice the Snap On Grid value. This value and option tells your current grid size and if your grid has snaps turned on.
[ - smaller grid
] - larger grid
Always Stay on the Grid and Snaps Turned on
Super important is to always stay on the grid and have your grid snapping turned on.
Ctrl+A
Autosize 4 views.
Camera Perspective Viewport Options
In perspective viewport you will notice camera text. If you click on camera, view options for that viewport will come up.
Here you can change how you are able to view your objects within that viewport.
Perspective viewport should be kept in:
3D Wireframe
3D Flat
3D Textures (most commonly used)
3D Shaded Textured Polygons (most commonly used)
3D Lightmap Grid
Avoid:
3D Lighting Preview
3D Ray-traced Preview
Ctrl+E: Center on Selection and Center 3D View on Selection
Ctrl+E is a common shortcut that centers orthographic (top, side, front) viewports on selected objects.
View --> Center Views on Selection
View --> Center 3D Views on Selection
Shft+L: Texture Lock
Tools --> Texture Lock. Make sure this is checked on. This helps to keep textures locked in place if you are resizing and moving brushes.
Configure Hammer Options
Tools --> Options
Map Tool Bar
Commonly used functions are found in the Map Tool Bar. You'll be using all of these during your map production.
Watch the video at the beginning of the post for explanation of each function.
Top/Side/Front Viewport Navigation
Perspective Viewport Navigation
Maximize Viewport
Shift+Z maximizes selected viewport
Begin Creating Maps with Hammer Source:
Home Terms of Use/Trademarks/Disclaimers Privacy Policy Donate About Contact
All content on this website is copyrighted ©2008-2024 World of Level Design LLC. All rights reserved.
Duplication and distribution is illegal and strictly prohibited.
World of Level Design LLC is an independent company. World of Level Design website, its tutorials and products are not endorsed, sponsored or approved by any mentioned companies on this website in any way. All content is based on my own personal experimentation, experience and opinion. World of Level Design™ and 11 Day Level Design™ are trademarks of AlexG.
Template powered by w3.css