Overview of the Hammer Source Editor.
This is an overview of the interface. The best way to learn is per need basis. So we go more into depth in later tutorials.
1. Side Tools
All of your main brush, texturing and entity functions are found here. You will be using these tools alot. It is good to learn shortcuts to them.
2. Top Shelf
1 - Grid Options.
2 - Load/Save Window State
3 - Undo/Redo
4 - Group/Ungrouping Objects
5 - VisGroups
6 - Cut/Paste
7 - Allows to compile only selected areas
8 - Various Texture Tools, such as lock textures and face alignment on/off
9 - Displacement Terrain Tools
10 - Compile Options. Pressing F9 gives you compile option window.
3. View Ports
4. Selection Tools and Texture Browser
Groups/Objects/Solids allows you toggle on/off what you see in the viewports.
Texture Browser allows to browse, select, apply textures onto your brush geometry.
VisGroups allow you to create layers and group objects and turn them off/on in order for you to clear up your viewports for easier workflow.
6. Entity Tools
Entities include props, lights, gameplay elements such as player starts and weapons.
All content on this website is copyrighted ©2008-2020 World of Level Design LLC by Alex Galuzin. All rights reserved.
Duplication and distribution is illegal and strictly prohibited.
World of Level Design LLC is an independent company. World of Level Design website, its tutorials and products are not endorsed, sponsored or approved by any mentioned companies on this website in any way. All content is based on my own personal experimentation, experience and opinion. World of Level Design™ and 11 Day Level Design™ are trademarks of Alex Galuzin.
Template powered by w3.css