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L4D: Environment Creation Part 4 - SkyBox

Category: Source: L4D1
June 09, 2009

In the following workflow I continue to block out the entire level with my skybox texture and closing off the map in a vacuum.

Main thing to keep in mind here, is there should be no gaps anywhere in your map that allows to see into the black void outside the world.

Updated & Revised - Preproduction Blueprint: How to Plan Your Game Environments and Level Designs

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