setstats

Available for Download: How to Plan Game Environments and Level Designs

New Challenge 2012: Storytelling Level Design/Game Environment Challenge - Enter Here

View Cart  

Top Tutorial Topics


LevelDesign


UDK©


3D Modeling/
Maya®


CryEngine 3 SDK


L4D2


L4D1


Get Started


Challenges

UDK Basics Getting Started in 11 Steps Part 3/3

June 22, 2010
Category: UDK, Unreal 3

<--UDK Basics Part 2/3

11 Day Level Design Process Overview-->

UDK Basics
Epic Games™, Unreal® Engine™ 3, Unreal® Development Kit™

UDK Basics covers the most essential tools and functions you need to know to get started with UDK. You'll be able to quickly jump into UDK and begin feeling comfortable using the most commonly used functions. UDK beginner tutorials.

UDK Basics Getting Started in 11 Steps Part 1/3

UDK Basics Getting Started in 11 Steps Part 2/3

UDK Basics Getting Started in 11 Steps Part 3/3

In UDK Basics Part 3/3 you'll learn:

  • UDK Scale and Proportions
  • Grid Snaps
  • Various Viewport Options

9. UNREAL SCALE AND PROPORTIONS

The scale of a character in Unreal is 96 units.

  • 128 UU = 8 feet = 243.8 cm
  • 96 UU = 6 feet = 182.9 cm
  • 16 UU = 1 foot = 30.5 cm
  • 1 UU = 2cm

10. GRID SNAPPING

Grid snapping is extremely important. Always work with grid snaps turned on. There are 3 grid snap options. Rotation, Drag and Scale Grid.

On the bottom right corner you have Drag Grid Option and Rotation Grid Option, Scale Grid.

UDK Basics

Uncheck/check: turns on/off the drag/rotation/scale grids. I would recommend to always have this on. In some cases for fine detail work you may need to turn it off.

  • [ ] Bracket keys, increase/decrease grid

UDK Basics

 

11. VIEWPORT OPTIONS

Most commonly used viewport is perspective. You will spend the most time in perspective viewport. That includes moving, placing, duplicating and transformation of static meshes and most of your environment creation.

UDK Basics

 

If you go up to View and Under Viewport Configuration you have options of how you want to set up your views.

UDK Basics

 

In the drop down menu for the viewport there are options of what you want to display inside you viewport in the moment. It allows you to hide/unhide specific elements in your perspective viewport. Very useful when you are working on specific element during your level creation.

UDK Basics

 

RTP (Real Time Preview) shows the environment, as it would look like in game, complete with sound and particle effects. Real Time Preview works best when you have Game Mode enabled (G), which turns off wireframe brush view. This offers the best and most accurate view of what your level will look like in game.

UDK Basics

 

Brush Wireframe (Alt+1): shows wireframe brushes:

UDK Basics

Wireframe (Alt+2): shows wireframe, will not allow brush selection:

UDK Basics

Unlit (Alt+3): no lights, makes navigation inside your perspective viewport a bit faster:

UDK Basics

Lit (Alt+4): full lights preview:

UDK Basics

Lighting Only (Alt+5): lighting only:

UDK Basics

Lighting Complexity (Alt+6): your lighting complexity:

UDK Basics

Texture Density (Alt+7): how complex are your textures:

UDK Basics

Shader Complexity (Alt+8):

UDK Basics

Lightmap Density (Alt+9):

UDK Basics

Lighting only with Texel Density (Alt+0):

UDK Basics

 

UDK Basics Getting Started in 11 Steps Part 1/3

UDK Basics Getting Started in 11 Steps Part 2/3

UDK Basics Getting Started in 11 Steps Part 3/3

What are your thoughts? Discuss this thread at WoLD Forums...

© 2008-2011. All articles on World of Level Design™ are copyrighted.
Not to be reproduced without prior written consent.

Preproduction Blueprint - How to Plan Your Game Environments and Level Designs

 

PREPRODUCTION BLUEPRINT

PREPRODUCTION BLUEPRINT

How to Plan Your Game Environments and Level Designs

- Ebooks (235+ pages)

- 18 videos (2+ hours)

- Instant Digital Download

Read More...

Regular Price: $67
(Save $8) Sale: $59

Add to Cart

SPECIAL DEAL: Save $29

Ebook Deal

Preproduction Blueprint + UDK 11 Day Level Design

- Buy Both Guides and Save

- Total: 63 videos and 735 pages

- Instant Digital Download

- Read more about Preproduction Blueprint

- Read more about UDK 11 Day Level Design

Regular Price: $118
(Save $29) Sale: $89

Add to Cart

POPULAR AND RECENT POSTS

LEVEL DESIGN TOPICS

3D Modeling

CryEngine 3 SDK

Game Environment Design

Left 4 Dead Mapping

Left 4 Dead 2 Mapping

Architecture

Level Design Tutorials/Workflow

Level Design Challenges

Productivity & Goal Setting

Source SDK/Authoring Tools

UDK

Interviews

World of Level Design Social Network

3D Environment Design.com

WoLD March Game Env. Challenge:

Free Downloads of Ready-to-Use Game Environments and Models
Jump Over to 3DED