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Toolset to Becoming an Environment Artist and Game Level Designer
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TOP READ ARTICLES

Level Design Workflow Tutorial
How To Plan Your Next Map
100 Level Design Ideas and Locations
Call of Juarez 2 Level Design Series
11 Day Mapping Challenge: Start to End
How to Get a Job with Epic Games

 

Left 4 Dead 2 Mapping Tutorials Series
Left 4 Dead Mapping Tutorials Series
Modeling Interior Environments in Maya Part 2/3
Level Designer Chris Kay Interivew
How to Become a Level Designer Part 1 & 2
L4D2 Level Design Tips Part 1 & 2

WoLD Members Tutorials:

Custom Textures in Hammer Source by KeithGarry
Detailing Buildings: Part 1 - Roof by Smog
Creating & Managing Visgroups by KeithGarry

L4D2: How to Create Survival Gamemode

L4D2: Create Survival Gamemode Part 1

L4D2 2-Part Tutorial covers:

- All the entities required to set up Survival Gamemode.
- Creating a full-functionable survival gamemode.

How to Create Survival Gamemode Part 1...

How to Create Survival Gamemode Part 2...

*L4D1 Survival Gamemode Tutorial here.

February 06, 2010
Category: Left 4 Dead 2 Mapping

 

L4D2: How to Attach Breakable Glass to a Rotating Door

L4D2 How to Attach Breakable Glass to a Door

L4D2 Tutorial covers:

- Creating breakable glass
- Attaching breakable glass to a rotating door
- Building cubemaps

*compatible with L4D1

Watch/Read the Tutorial ...

February 03, 2010
Category: Left 4 Dead 2 Mapping

 

11-Day Level Design Contest - 'Winter' Completed

First 11 Day Level Design Challenge is completed.

I want to thank everyone who participated. There are some amazing entries.

Please take this 11-Day Challenge Winter Survey and let us know your thoughts on the challenge, on how you think you did and what you could have done better. It is anonymous and it will help us to set up better challenge next time.

Here is a forum thread where it all happened. Feel free to browse through and download some finished entries until the winner is chosen.

Next week the winner and two runner-ups will be announced.

Stay tuned for more Level Design Challenges.

January 31, 2010
Category: Level Design Challenges

 

11-Day Level Design Contest - 'Winter' Progress

11-Day Level Design Contest - 'Winter' Progress

11 Day Level Design Challenge is half-way through.

January 20th, will be the last day you can start a thread with your work in progress. If you thought about starting but haven't yet, take a look at some of the work so far.

It is impressive to see what can be done is such a short time.

Here are work-in-progress of few entries (listed in no particular order):

Big kudos to the hard working designers.

Continue Reading...

January 16, 2010
Category: Level Design Challenges

 

11-Day Level Design Contest - 'Winter'

11-Day Level Design Contest - Winter

It is 2010.

The year that will define you as a level designer and game environment artist. With the help of World of Level Design and WoLD Community.

Today WoLD kicks off the infamous 11-Day Level Design Contest.

Read the details and all the info...

January 01, 2010
Category: Level Design Challenges

 

L4D2 Authoring Tools are Out

Left 4 Dead 2 Authoring Tools are Out

L4D2 Authoring Tools have been released. Start up your Steam and download the L4D2 Authoring Tools and the L4D2 Add-On.

Merry Christmas from Valve.

L4D2 Add-On Support allows the ability to play custom campaigns all you need to do is install the add-on support package. Open up the Tools tab. Look for L4D2 - Add-on Support, click and install. After installation, you do not need to run this application, it will be active.

Downloading L4D2 - Authoring Tools will add applications, utilities, and example files that are useful for building L4D2 game add-ons.

Features:

Quote from L4DBlog

"Gamemode Logic: Designers can now make a single map that can behave differently depending on the gamemode in which it is being played. This can dramatically reduce the file size of Campaign add-ons, as the same map can be used for Co-op, Versus, Scavenge, and Survival.

Director Logic: Maps can now alter their layout and behavior depending on how "angry" the A.I. director is. The better the Survivors are doing, the angrier the AI Director seems to get. This allows you to base variable paths and other events on the player's skill and current conditions.

Scavenge Mode Support! All the elements map authors need to support Scavenge in their maps. This includes game props as well as a full example in the form of Deadline 2, an updated tutorial campaign.

For the best user experience and to take advantage of the new map and nav mesh formats, Left 4 Dead 1 Map Makers will want to compile Left 4 Dead 2 specific versions of their map in the new tool."

December 24, 2009
Category: Tools & Utilities

 

L4D2 Level Design Tips Part 2

L4D2 Level Design Tips

Part 2/2 Left 4 Dead 2 Level Design tips.

Part 2 includes:

- Alarm Scenarious
- Narrow Hallways
- Multiple Pathways
- Vertical Axis
- Splitting The Group
- Director
- Water
- Weather

Read L4D2 Level Design Tips Part 2...

December 13, 2009
Category: Left 4 Dead 2 Mapping, Left 4 Dead Mapping, Level Design Tutorials / Tips

 

L4D2 Level Design Tips Part 1

L4D2 Level Design Tips

Part 1/2 Left 4 Dead 2 Level Design tips.

Part 1 includes:

- Interesting and Unique Locations
- Environment Participation
- Overlapping Environments
- Backtracking Environments
- Map Story
- Guiding The Player using Landmarks and Lights.
- Silhouettes. Directing Attention.

Read L4D2 Level Design Tips Part 1...

December 11, 2009
Category: Left 4 Dead 2 Mapping, Left 4 Dead Mapping, Level Design Tutorials / Tips

 

Call of Juarez 2 Parts 8-10: AI, Objectives and Publishing

Call of Juarez 2 Level Design

Call of Juarez 2 Level Design

Parts 8-10 are now available. We finish up the single player Call of Juarez: Bound in Blood Level Design tutorials. With all of the tutorials released, you are now able to create a full single-player map using ChromEd Level Editor.

Part 8.1: AI, Waypoints and Fightnodes
Part 8.2: AI, Action Chains and Sensors
Part 8.3: AI Scripts and Triggers
Part 8.4: Overview of Actions and Behaviors

Part 9.1: Setting Up Objectives
Part 9.2: Setting Up Objectives and Quests
Part 9.3: Overview of Item Types
Part 9.4: Map Optimization and Class Types

Part 10: Publishing Your Map

December 01, 2009
Category: Call of Juarez 2

 

Download the Entire Set of CoJ2 Single Player Videos

Download the Entire Set of CoJ2 Single Player Videos

Techland has released the entire set of videos I created for Call of Juarez: Bound in Blood to download.

Download all high-quality videos from CoJModding.com

Quote from CoJModding.com

"Alex of WorldOfLevelDesign.com has created a series of in-depth tutorial videos which will allow you to create your own single-player adventures in no time." 

I will release the rest of the videos on my site over the next few days, but in the meantime get a head start and go to CoJModding and download all videos.

Download the Entire Set of CoJ2 Level Design Tutorials...

November 21, 2009
Category: Call of Juarez 2

 

Call of Juarez 2 Part 7: Brush Tool and Forester

Call of Juarez 2 Level Design

Part 7 covers:

Brush Tool
How to Create Custom Brushes
Forrester Plugin Toolset

Continue with CoJ2 Level Design Tutorial...

November 16, 2009
Category: Call of Juarez 2

 

Call of Juarez 2 Part 6: Roads and Rivers

Call of Juarez 2 Level Design

Part 6 covers:

Road Tool
Road properties
How to edit roads
Creating rivers
Creating a custom material for water

Continue with CoJ2 Level Design Tutorial...

November 14, 2009
Category: Call of Juarez 2

 

Call of Juarez 2 Part 5: Custom Object Maya to ChromEd

Call of Juarez 2 Part 5: Custom Object Maya to ChromEd

Part 5 covers:

Maya Exporter Installation
Setting Up Units
What you need to know before exporting
Textures
DDS Plugin
Material file creation
Setting LODs

Continue with CoJ2 Level Design Tutorial...

November 12, 2009
Category: Call of Juarez 2

 

Call of Juarez 2 Part 4: Object Props

Call of Juarez 2 Part 4: Object Props

Part 4 covers:

Model Browser
Placing Objects
Grouping/Ungrouping
Parenting Objects
Setting Classes
Changing Skins
Object Transformation
Shadow Maps
... much more

Continue with CoJ2 Level Design Tutorial...

November 11, 2009
Category: Call of Juarez 2

 

Level Designer Interview: Mateusz "Seir" Piaskiewicz

Level Designer Mateusz "Seir" Piaskiewicz Interview

Mateusz "Seir" Piaskiewicz is a professional level designer currently working at Techland. Techland is a game developer located in Poland. They are known for Call of Juarez series.

Read the Interview...

November 09, 2009
Category: Interviews

 

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MOST READ ARTICLES

NEW ARTICLES

Level Design Workflow Tutorial

Left 4 Dead Mapping Tutorials

How To Plan Your Next Map

100 Level Design Ideas
and Locations

Photoshop Illustrator Paths to Maya Environments

60-60-30 of Level Design Productivity

Call of Juarez 2
Level Design Series

Level Design Creation Guidelines

Modeling Interior Environments in Maya Part 2/3

Crytek's Level Designer
Chris Kay Interivew

How to get a job with
Epic Games

L4D2: Create Survival Gamemode Part 1

L4D2: Create Survival Gamemode Part 2

L4D2: How to Attach Breakable Glass to a
Rotating Door

11-Day Level Design
Contest - Winter Completed

11-Day Level Design
Contest - Winter Progress

11-Day Level Design
Contest - Winter

L4D2 Authoring Tools are Out

L4D2 Level Design Tips Part 2

L4D2 Level Design Tips Part 1

CoJ2 Level Design Part 10:
Publishing Your Map

CoJ2 Level Design Part 9.4:
Map Optimization, ClassTypes

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