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Category Tutorial TopicsLevel DesignUnreal Engine 4UDKCryEngine 3 SDKGame Modeling: MayaCounter-Strike: Global OffensiveLeft4Dead 1 and 2Time Management and ProductivityGame Environment Art+DesignGetting StartedBrowse Full Tutorial List

PREMIUM UE4 Tutorial Series - Download Your Copy: "UE4 The Corridor Project" & "UE4 How to Create Custom Decals"

Recent Tutorials/Posts

Daily Screenshot Technique: 1-Minute Process For Improving Your Level Designs and Environment Art Work

Category: Level Design, Game Environment Design
January 27, 2016

What did you do last year?

Looking back on previous year, it's easy to get discouraged that you haven't done as much as you wanted. It's easy to downplay your accomplishments and work you've done.

But you probably worked, learned and accomplished more than you think you did.

I understand that you should do more, work more and create more. As a level designer and game environment artist you can't escape from constant self-criticism, it is what drives you to become better. But every once in a while you should be able to pat yourself on the back and acknowledge that you are better than you were before.

You should be able to present your work as-is without putting yourself down in deprecating self-talk. It is one thing to say that you will do better and aim for that by improving your skill. It is completely another to say that you aren't as good as someone else or what you created sucks and you will never get better.

Be satisfied with the work you are producing right now while at the same time continuing the pursuit of becoming better at all times.

You need less deprecating self-talk and more objective visual feedback.

How do you put this in practice?

Continue to the Full Tutorial...

CS:GO 3 Workflow Techniques - How to Draw Top-Down Level Design Map Layouts

Category: Source: CS:GO SDK, Level Design
January 14, 2016

Top-down layout is a schematic design or a floor plan of your map.

It could be created in Photoshop, Illustrator, Google Sketchup or AutoCad but using software for layouts is unnecessary.

Best and most practical way of creating top-down layouts is pen and paper.

Hand drawing layouts are not complicated. You do not need to know how to draw. All that's required is ability to visualize how your level is going to play. You have to plan out map's playable paths, alternative routes, connecting routes, choke points, objectives, obstacles and boundaries of the world.

This tutorial is focused on Counter-Strike defusal (DE) gametype but the technique and principle behind it can be applied to many other games with similar gameplay mechanics.

Continue to the Full Tutorial...

UE4: How I Created "The Corridor" Environment in 10 Hours with Unreal Engine 4 (32-Min Tutorial)

Category: Unreal Engine 4
November 30, 2015

10 hours.

In less than half a day I had completed one environment, lit two different ways.

No starter content or marketplace assets were used.

Most important, I now have a workflow to share with you.

In this tutorial I will cover an overview of what it took me to construct "UE4: The Corridor Project" in 10 hours.

In this tutorial you will learn:

  • Workflow I used to construct The Corridor
  • Hour-by-hour breakdown
  • Planning process
  • BSP block-in
  • Static Meshing and detailing
  • Lighting and Post Process
  • Color grading
  • ...so much more than what I could write in a bulleted list

Grab yourself some coffee or tea and let's get started.

Continue to the Full Tutorial...

Now Out - "UE4 The Corridor Project" Video Tutorial Series

Category: News/Updates/Resources, Unreal Engine 4
November 26, 2015

"UE4 The Corridor Project" premium video tutorial series is now out.

Go beyond UE4 beginner basics and learn how to use Unreal Engine 4 to construct an original environment.

So what is the next project to do to get past the basics?

First Recommended Project was to create a small environment with Starter Content. The key to this first UE4 project is to keep it very small. Your primary goal is to learn Unreal Engine 4 functionality, fundamentals and principles of using this game engine. This was covered in detail in "UE4 Fundamentals".

Second Recommended Project is to create a slightly larger environment with a set of new custom Static Meshes. These custom static meshes should be either something you already have or something you downloaded from Marketplace/Learn sections. Don't create your own custom Static Meshes yet. You want to expand your UE4 knowledge and experience beyond the beginner by forcing yourself to create larger and more unique environment while using a set of Static Meshes already created.

"UE4: The Corridor Project" is the second recommended project. A series that will take you from beginner of UE4 Fundamentals and show you how to go beyond the simple Starter Content environments and use Unreal Engine 4 with more advanced purpose.

Here is what you will get:

  • Entire workflow from start-to-finish
  • Create "The Corridor" environment with this step-by-step guide and apply techniques to your own project
  • A set of custom Static Meshes included for you to use and follow along (31 Static Meshes)
  • 4 hours of video tutorials, taking you step-by-step and showing you how to constructe The Corridor environment yourself or use the techniques in any other project

You can download " UE4 The Corridor Project" here...

Now Out - "UE4 How to Create Custom Decals" Video Tutorial Series

Category: News/Updates/Resources, Unreal Engine 4
November 26, 2015

"UE4 How to Create Custom Decals" premium video tutorial series is now out.

Decals are one of the best ways to add unique detail to your environment by projecting a material onto existing surfaces within your level without having to add that unique detail into the texture itself.

These decals can include things like bullet holes, blood stains, blood splatter, posters, stains, leaks, dirt, graffiti, text/numbers and more.

Learn how to create custom decals for your level designs and game environments with Unreal Engine 4.

In total, you'll follow along to create 7 different variety of decals.

You can download " UE4 How to Create Custom Decals" here...

UE4: Beginner's Step-by-Step to Creating Your First Level

Category: Unreal Engine 4
October 06, 2015

How do you create your first playable level inside Unreal Engine 4?

As a beginner, you want to get started with a game engine/level editor as quickly as possible and build something you can play in. For this you need to know what objects or actors (as they are called in UE4) that are required to be in your level.

In this tutorial you will learn how to create a starter level that contains:

  • Ground plane
  • Player start
  • Player scale reference to judge proportion
  • Fog
  • Sunlight
  • Static Mesh (3d model)
  • Build and Play Test your level

Without much introduction, let's get started.

Continue to the Full Tutorial...

Now Out - Free PDF Guide "UE4 Beginner's Crash Course"

Category: News/Updates/Resources, Unreal Engine 4
September 28, 2015

"UE4 Beginner's Crash Course" is a free PDF guide that will show you how to start learning and using Unreal Engine 4. The guide is 150 pages and features over 80 tips and how to techniques.

Here is what you will get:

  • Free PDF Guide Download
  • 150+ pages
  • 80 tips and how-to techniques on getting started with UE4
  • Currently includes 4 Sections

You can get " UE4 Beginner's Crash Course" PDF Guide here...

Now Out - "UE4 Fundamentals" Video Tutorial Series

Category: News/Updates/Resources, Unreal Engine 4
September 24, 2015

"UE4 Fundamentals" premium video tutorial series is now out.

Learn Unreal Engine 4 as a complete beginner and without any previous knowledge or experience using Unreal Engine or any other game engine.

If you ever wanted to learn UE4 from scratch but didn't know where to start, "UE4 Fundamentals" tutorial series is it. It is "The Essential Beginner's Guide to Getting Started with Unreal Engine 4". It is rooted in a larger vision of using UE4 for level design and game environment art; it will set you up to explore more advanced topics.

I believe it is the best tutorial series for beginners.

Here is what you will get:

  • UE4 Fundamentals: The Essential Beginner's Guide to Getting Started with Unreal Engine 4 (includes 42 videos with running time of 7 hours)
  • Bonus: 150 page PDF guide, featuring 80 tips, techniques and insight "UE4 Beginner's Guide to Getting Started"
  • Digital download only
  • 4 additional video tutorials

You can get " UE4 Fundamentals" and all included bonuses here...

UE4: 16 Principles - How to Start Learning Unreal Engine 4

Category: Unreal Engine 4
September 23, 2015

Learning a new game engine as a complete beginner is very intimidating. There are a lot of tutorials, documentation and advice already out but how do you start and proceed with learning Unreal Engine 4 is unclear. You get pulled into many different directions and end up confused and overwhelmed.

I have spent a lot of time deconstructing what it takes to learn a game engine from scratch. What it is that you should focus on first and what you should avoid until later.

Unreal Engine 4 is a complete game engine. It is an extremely deep and complex piece of software that can be used to create variety of games, environments, cinematic and visualizations.

So how do you learn UE4 from scratch?

In this tutorial you will learn 16 principles/guidelines to follow that will give you direction to learning Unreal Engine 4 easier.

Continue to the Full Tutorial...

UE4: 27 Step Crash Course to Getting Started with Unreal Engine 4

Category: Unreal Engine 4
September 21, 2015

The following crash course is an overview of what you need to know right now to get started with UE4. It is perfect for those who have never used and are very intimated by Unreal Engine - but need a quick to the point overview to begin using this game engine.

So the focus of this tutorial is to show you the essentials to getting started with UE4 as quickly as possible; to give you a broad overview of "where and how to begin".

Continue to the Full Tutorial...

Single Player Level Design Pacing and Gameplay Beats - Part 3/3

Category: Level Design
August 24, 2015

"Uncharted 2" ©Sony Computer Entertainment America LLC; Dev: NaughtyDog Inc

The following tutorial is the third and final part of a 3-part tutorial series for single player level design. It is focused on pacing, gameplay beats and how to structure your level design narrative storytelling to a cohesive gameplay experience. The series was written and contributed to World of Level Design by Pete Ellis, a level designer at Guerrilla Cambridge game studios.

In this tutorial you will learn:

  • How to combine gameplay beats, pacing, level difficulty and storytelling narrative into a cohesive single-player level design experience
  • One thing that will help you craft level design combat gameplay sections within the narrative of the game
  • Level design pacing examples from Naugty Dog's Uncharted 2: Chapter 6 - Desperate Times
  • How to change things up so every level doesn't follow the same pacing pattern
  • What to do with middle sections of your levels to keep the player engaged and interested
  • How to use contrast to improve gameplay pacing
  • Creating "calm before the storm" moments
  • Setting up main battle sequences
  • How to break up boss battle sequences into multiple parts
  • Creating intensity through dramatic sequence set pieces rather than combat
  • Establishing and rewarding a boss battles

Continue to the Full Tutorial...

Single Player Level Design Pacing and Gameplay Beats - Part 2/3

Category: Level Design
August 20, 2015

The following tutorial is the second of a 3-part tutorial series for single player level design. It is focused on pacing, gameplay beats and how to structure your level design narrative storytelling to a cohesive gameplay experience. The series was written and contributed to World of Level Design by Pete Ellis, a level designer at Guerrilla Cambridge game studios.

In this tutorial you will learn:

  • What is pacing and how to use it in your single player level designs
  • How to avoid player boredom in your levels
  • How different gameplay mechanics can be used to vary level pacing
  • How to increase gameplay difficulty as the player progresses through the game
  • How to increase AI player encounters as you raise the intensity and difficulty of gameplay
  • Difference of pacing between film vs games and how to use that to your advantage (stealth vs combat)

Continue to the Full Tutorial...

Single Player Level Design Pacing and Gameplay Beats - Part 1/3

Category: Level Design
August 18, 2015

The following tutorial is the first of a 3-part tutorial series for single player level design. It is focused on pacing, gameplay beats and how to structure your level design narrative storytelling to a cohesive gameplay experience. The series was written and contributed to World of Level Design by Pete Ellis, a level designer at Guerrilla Cambridge game studios.

In this tutorial you will learn:

  • What are gameplay beats and how to use them for level design storytelling
  • How to plan out your single-player level design story structure
  • How pacing and gameplay beats were used for single-player campaign in Killzone: Mercenary
  • How to use the three-act narrative structure from film in your level designs
  • How to pace your level designs
  • Ways to increase tension and intensity of your level
  • How to introduce boss fights and new gameplay mechanics
  • What are "hard-gate" sections
  • How to use gameplay beats to set up streaming options for optimizing frame rate and memory usage

Continue to the Full Tutorial...

UE4/MayaLT: Set Up Grid in Maya to Match Unreal Engine 4

Category: Unreal Engine 4, 3D Modeling: Maya LT
July 07, 2015

Common issue with creating custom Static Meshes for Unreal Engine 4 or any other game engine is to have the exact same scale and dimensions translate from your 3d modeling application to Unreal Engine 4.

In this tutorial you will learn what to do to set up the grid in Maya/Maya LT to match the grid inside Unreal Engine 4 editor.

Once you do, anything you create inside Maya, will translate directly in scale and proportion to Unreal Engine 4. Everything will stay on the grid and to the same size as you modeled it inside Maya.

Continue to the Full Tutorial...

UE4: How to Convert/Update Projects to a New Unreal Engine Version

Category: Unreal Engine 4
June 23, 2015

With every new Unreal Engine 4 version update, we get new features, improvements and fixes.

For a few of my projects I decided it is time to update to the latest UE4 engine version.

In this tutorial you will learn how to convert/update an older project that was created in the previous version of UE4 to the latest version of UE4.

Continue to the Full Tutorial...

UE4: How to Rename Your Project

Category: Unreal Engine 4
June 04, 2015

In this tutorial you will learn how to rename projects to a different name than what you currently have.

Continue to the Full Tutorial...

UE4: How to Change/Move Project Folder to New Location Directory

Category: Unreal Engine 4
June 02, 2015

In this tutorial you will learn how to move Unreal Engine project from one location on your computer to another and have Epic Game launcher recognize and find that project.

Here are quick steps on how to do so.

Continue to the Full Tutorial...

UE4: Create Projects From File Examples, Samples & Marketplace Content

Category: Unreal Engine 4
May 29, 2015

Unreal Engine 4 provides educational and example content for you to reverse engineer. There are Engine Feature Samples, Gameplay Concept Examples, Example Game Projects and Marketplace Content.

From the Epic Games Launcher, there are a lot of example files you can access and download for free. But once you download, what do you do with them?

Continue to the Full Tutorial...

UE4: How to Create, Start and Open Your First New Project

Category: Unreal Engine 4
May 28, 2015

How do you open/launch Unreal Engine 4 editor?

Once you have Unreal Engine 4 downloaded and installed, you need to create a new project or open an existing project in order to launch Unreal Engine 4 world/level editor. In this tutorial you will learn how to do just that.

Continue to the Full Tutorial...