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Ultimate Beginner's Guide to Learning UDK

"UDK The Foundation: Ultimate Beginner's Guide to Environment Construction with Unreal Development Kit"


UDK The Foundation
  • Includes:
  • Learn UDK quickly
  • Construct your own environments with UDK
  • Included a Bonus PDF Guide
  • Digital Download
  • 30-Day, Money Back Guarantee
  • Secure Checkout
  • $57 $37

43
Videos
7+
Hours
No
Project Files
4
GB
Software Used:
UDK

UDK Bundle
  • Includes:
  • UDK© The Foundation (43 videos and over 7+ hours of tutorials)
  • UDK©: How to Guide to Landscape Creation (21 videos and 3+ hours of tutorials)
  • PDF "The Essential Guide to Getting Started with UDK" (132 page guide/150+ tips and how-to techniques)
  • Additonal: UDK Shortcuts and Landscape Chart PDF
  • $104 $47

I Have to Be Honest, I Was Intimidated

When I first opened up UDK level editor, I was intimidated. I knew that it would be a steep learning curve, but I didn't think it was going to be that steep. It doesn't seem like it now, especially if you've been using UDK for years, but as a beginner I was intimidated.

Reason for such a high learning curve is because UDK is a complete game engine with a level editor that you can use to design a game, create a playable level, use it for animation such as in-game movies, script and program, create shaders (materials), use it for arch viz, prototype ideas, create simulation and so much more. UDK is build on Unreal Engine 3 technology and hundreds of game titles have been created and released using UE3. Basically, you can create a full 'triple A' title video game with UDK.

There is so much packed into Unreal Development Kit, to master it all would take years. It's no wonder that one of the biggest frustrations and problems is just getting started.

So here I was, staring at UDK interface, thinking:

  • How do you learn all this?
  • Where do you even start?
  • What should come first?
  • What should come next?
  • How do you even begin to make sense of all this?
  • What do you even search for when you don't know what to search for?

UDK interface - as a complete beginner, where do you even begin?

UDK interface - as a complete beginner, where do you even begin?

Most Common Way of Learning

Most common way to learn UDK is to start with online search. Google search for 'UDK tutorials' now contains over 400,000+ results. So, you stick with a few first page results. You spend hours watching and reading tutorials that teach the basics. You go from one tutorial to another. Some tutorials are better than others.

You spend days if not weeks digesting all the information you find.

After a week or two you come away with more knowledge about UDK then you did before, but you are exhausted. You learned a lot of functions and techniques, but you still don't have a roadmap.

  • You still can't construct an environment together because information does not equal results
  • Most of the tutorials (as good as they might be) are disjointed and do not connect the dots for you
  • The tutorials are not part of a larger system designed to take you from being a complete beginner to an intermediate user
  • You just spent a lot of time on tutorials that you do not need to know right now
  • There is no end goal or outcome to any of the tutorials you find, it is just a technique and a method of doing something, but you still need a larger picture to put it together
  • You end up frustrated that can't construct an environment yet - reason being is absence of specific roadmap telling you exactly what to do, guiding you

Often it is not for the lack of information or documentation but lack of structure and direct specific action of what exactly you need to learn and focus on.

That is exactly what I have gone through over and over again while learning a new game engine. I would repeat these steps until I could put something together that resembled an environment. But I would waste so much time and energy on things that I didn't need to learn at the moment. Of course, this is after I would quit using the editor for a while and come back to it weeks or months later. Picking up where I left off.

What I needed is a system that shows you from start to finish of you need to learn and how to construct an environment at the same time. I wanted to be told exactly which tools and functions I should be using when constructing an environment. Give me the fundamental basics that I can build on; don't give me every option in the properties that I may never use.

Process Step 1: Block In with BSP Brushes

Process Step 1: Block In with BSP Brushes

Process Step 2: Extend BSP Brush Block In

Process Step 2: Extend BSP Brush Block In

Process Step 3: Static Meshes (replace BSP with 3d models)

Process Step 3: Static Meshes (replace BSP with 3d models)

If you are going to learn UDK, you need a roadmap that shows you exactly what you need to learn to construct a game environment using nothing else but default assets that come with UDK. You must not complicate this process with other software or advanced topics such as modeling, scripting, texturing, material creation etc).

You must be willing to ignore everything else and only focus on the tools and functions that get you learn UDK and construct an environment with default assets.

But, There Is Always an Easier Way

I know now it didn't have to be this way. All I needed was proper instruction and direction. Within about half a day I could learn the basics and construct something I can be proud of.

I wanted someone to say:

"Here is what you should learn if you want to use UDK for environment construction. If you learn this, it will make more advanced topics easier. You don't need to learn this or this, but you should spend a lot of time with this. Learn these following basics and here is the roadmap on how to do it."

After years of struggling to figure this out I finally created something to help you learning UDK much faster and easier in order to construct your first game environment that you can be proud of.

UDK The Foundation is the roadmap that I always wanted to create and you will go from complete beginner to intermediate user with this system. It is something I wish I had to start with.

My goal for you is to learn and construct your very first environment inside UDK with default assets while learning UDK. Everything is kept straight to the point of what you need to know in a very systematic and specific approach.

Process Steps 4-8: Sky, Lighting Ext & Int, Fog, Detail

Process Steps 4-8: Sky, Lighting Ext & Int, Fog, Detail

Process Step 9-11: Post Processing, Errors and Final

Process Step 9-11: Post Processing, Errors and Final

You don't need to spend time looking for tutorials right now. Use this UDK The Foundation series to start with. Learn what it takes to use and construct an environment with UDK properly. Then you can comfortably begin to explore more intermediate and advanced topics. But you need the fundamentals to get you there. You need to overcome the biggest stumbling block to UDK - getting started with environment construction as a complete beginner.

What Do You Get with UDK The Foundation

Module #01: Introduction and Fundamentals of UDK

You'll start with the beginner basics module. You'll get into the basics of UDK. How to download UDK, how to install and launch the editor as well as the game. You'll discover how environments are constructed in UDK, how to navigate around the editor and how to play inside the editor. These are the necessary basics of UDK that you must know. Without these fundamentals, it is impossible to use UDK.

Module 1 includes 9 videos and 45+ minutes of tutorials.

Module 1: Introduction and Fundamentals of UDK

Module 1: Introduction and Fundamentals of UDK

Module #02: UDK Environment Construction Basics - From Beginner to Intermediate

With second module you'll progress into learning what it takes to construct a simple environment in UDK. Just like this. But don't let the simplicity deceive you. The second module is probably one of the most important ones out of the series, it is also the longest.

Module 2 covers the how to of environment construction. You'll go into depth on how to use BSP brushes, how to work with static meshes (3d models), how to texture your environment using materials, how to light exteriors and interiors, how to work with fog and how to include a sky. You will learn the actual techniques of what it takes to create an environment.

Module 2 includes 19 videos and 3.3+ hours of tutorials.

Module 2: UDK Environment Construction Basics

Module 2: UDK Environment Construction Basics

Module #03: UDK Environment Construction Workflow - (From Start to Finish)

Module 3 brings everything together. You take everything you learned in Module 1 and 2 and puts it into context of workflow and environment construction. You will follow from start to finish on how to construct a full environment using nothing else but default static meshes that come with UDK.

Module 3 includes 15 videos and 3+ hours of tutorials.

Module 3: UDK Environment Construction Workflow

Module 3: UDK Environment Construction Workflow

What You Will Learn

Here is what you can expect to learn from this tutorial guide.

  • Go from complete beginner to intermediate user with UDK
  • Learn all the fundamental functions of what it takes to use UDK and construct game environments in under 8 hours
  • Construct your own game environment using the workflow in Module 3
  • How to download, install and launch UDK step-by-step - explained
  • Learn to create UDK shortcuts so that you can launch the level editor and the game faster
  • The very first thing you should do when you launch UDK level editor for the first time
  • Ways to optimize your layout, navigation and viewport configurations for faster and more efficient workflow
  • How to play test from the editor using 3 various Play In Editor functions
  • What is the main difference between Static Meshes vs BSP brushes and how should you use them when constructing your environments
  • How to enable real-time and game previews so that you see exactly what your environment will look like without launching the game
  • How to use Content Browser, the content management system in UDK to search and insert models, textures and materials
  • UDK folder structure explained and what is the difference between a map files (.udk) and a package files (.upk)
  • How to launch new maps, existing templates, example files and saving your work
  • Discover how UDK's template map files are created
  • How to build your environment to scale and correct proportion
  • 3 most common architecture scale reference and their sizes in Unreal Units
  • Learn how to work with BSP brushes and improve your block-in process
  • How to block in your environment using BSP brushes so that everything matches to correct scale and the layout you want before you do any detail work
  • How to use BSP Geometry Mode, avoid BSP geometry errors and quick fix many common brush problems
  • Discover how to quickly change BSP brush pivot points, brush order and CSG operations which minimizes most frustrating issues when using BSP brushes
  • How to replace BSP geometry with Static Meshes
  • How to insert, manipulate and work with Static Meshes
  • How to add detail to your environment
  • Complete BSP to Static Mesh workflow explained and shown - learn the process of block in and detailing in a systematic step-by-step approach
  • What is the difference between textures and materials
  • How to use Static Meshes in modular fashion to create new areas and construct new objects
  • How to work and apply textures/materials onto your BSP surfaces and Static Meshes
  • How to create parent/child materials and re-use them to add variety to your textures without having to create a totally new material
  • How to insert/add skies (skydomes/skyspheres) into your environments
  • How to make skies light properly in your level
  • How to match your lighting and fog to your skysphere/skydome
  • How to light exteriors (sunlight)
  • How to work with fog to add atmospheric perspective and realistic look to your level
  • How to use multiple fog actors such as one for exterior and one for interior
  • How to light interiors
  • How to light interiors without using any lights
  • How to manage lighting exterior and interior in the same scene
  • Learn how to make sense of Depth of Field and add distance blur to your environment with a very simple step-by-step instructions
  • Discover how to change accuracy and color of shadows
  • How to avoid same interior and exterior color lighting - creating contrast between inside and outside areas
  • Learn how to change your scene colors by tweaking high lights, mid-tones and shadows so that your environment has a different feel and atmosphere anytime you want without changing any lighting properties
  • How to include multiple post processes within your level for exterior and interior so that outside and inside areas have a different color and temperature feel
  • How to hide seams, gaps and geometry problems without re-constructing entire environment
  • How to design the surrounding environment to create an illusion of a much bigger, larger world then it actually is - creating a sense of depth
  • How to insert water into your level
  • How to take extremely high-resolution screenshots from the editor
  • Color temperature and color theory consideration for making your environment stand out from rest
  • How to take best possible screenshots to showcase your environment - also composition rules explained
  • and much more...

No Risk, 30 Day - 100% Money Back Guarantee

No Risk, 30 Day - 100% Money Back Guarantee

I know you will find this tutorial guide very helpful.

But, if for any reason you don't like it, I am offering 30 days, 100% money-back guarantee.

I've been running World of Level Design.com since October 2008. I'm not going anywhere. So if you don't like this premium tutorial series then I don't want your money. Full refund.

Just let me know why you didn't like the product and how I could have made it better.

UDK The Foundation

UDK The Foundation
  • Includes:
  • Learn UDK quickly
  • Construct your own environments with UDK
  • INcluded a Bonus PDF Guide
  • Digital Download
  • 30-Day, Money Back Guarantee
  • Secure Checkout
  • $57 $37

43
Videos
7+
Hours
No
Project Files
4
GB
Software Used:
UDK

UDK Bundle
  • Includes:
  • UDK© The Foundation (43 videos and over 7+ hours of tutorials)
  • UDK©: How to Guide to Landscape Creation (21 videos and 3+ hours of tutorials)
  • PDF "The Essential Guide to Getting Started with UDK" (132 page guide/150+ tips and how-to techniques)
  • Additonal: UDK Shortcuts and Landscape Chart PDF
  • $104 $47

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