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UDK: BSP Workflow - Simple Room/Env Creation 2/3Category: UDK
In part 2 of the BSP brushes tutorial we will cover the workflow of using bsp. Being able to quickly prototype and block in your environment using bsp geometry is key to moving into detailing your environment later on. In the following tutorial, you will learn:
If you are completely new to UDK, start with these three tutorials. They will help you to catch up and then come back here and continue with BSP brushes and the rest of the tutorials.
HOW TO SELECT BSP BRUSHES IN PERSPECTIVE VIEWPORT Two options of selecting bsp brushes in perspective view. First is to use wireframe mode:
Second is to use a shortcut.
DUPLICATING BRUSHES AND GEOMETRY TOOL MODE Duplicating already created bsp brushes will offer a quick way to block in your environment.
Once duplicated, use the Geometry Tool Mode to resize the vertices and faces of the bsp brushes. Geometry Tool Mode:
Select the brush and click on Geometry Tool Mode. Here you will be able to resize the brush faces and vertices much easier. Vertices:
You can also move each face of the brush. In perspective view, you are able to select a face on the brush while in Geometry Mode.
TOGGLE MAXIMIZED VIEWPORT Quick way of toggling and maximizing a viewport is to use a shortcut. Select the viewport first and
HOW TO SET PIVOTS ON BSP BRUSHES Often times with duplicating brushes your pivot point will be offset. There is a very simple way to reset and save your pivots on your bsp brushes. Select the brush: screenshot below shows a brush whose pivot is off.
Right Click on the vertex where you want your pivot to be. This will move the pivot to that location, but it won't save it.
Right Click on the wireframe of the brush, go to Pivot --> Save Pivot to Prepivot
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