NEW TUTORIAL COURSE: Substance 3D Painter Essentials...
WoLD Archives Search About Contact

World of Level Design

Tutorials to Becoming the Best Level Designer and Game Environment Artist (since 2008)

How to Create Roads in Hammer Source Part 1/8: Basics, Realism and Intersections

Category: Source: CSGO SDK, Source: L4D 1 & 2
January 14, 2011

How to Create Roads in Hammer Source is 8-part series covering various beginner and advanced techniques on creating roads.

Part 1 is focused on:

  • Road Dimensions and Scale
  • How to Create Basic Roads
  • How to Add Realism to Your Roads
  • Human Reference Scale
  • Creating Simple Roads and Intersections
Full 8-Part Roads Series with Hammer Source:

1. Road Basics, Intersections and Adding Realism

2. 3 & 4 Way Intersections

3. Wide and Tight 90 Degree Turns

4. 180 Degree Turns

5. How to Create Curved, Sloped Roads

6. Brushes and Props - Blocking Roads Off

7. Terrain - Blocking Roads Off

8. Curved Sloped Roads - Blocking Roads Off

ROAD DIMENSIONS AND SCALE:

Average road size:

  • 2 Lane: 256 in width
  • 4 Lane: 1024 in width

BASIC ROAD CREATION:

Use the Block Tool and block in the road using brushes.

Select the Block Tool.

Select the road texture by browsing through various road textures available in Hammer.

Filter by road in the texture browser.

Draw out the template for the road. Keeping the size of the road at 256 or 1024.

Click Enter to finalize the brush.

To edit textures, click on the Face Edit Sheet Tool on the left bar. Face Edit Sheet will open.

Select the top face of the brush and focus on Rotation, Justify, Texture Scale and Shift Values.

HUMAN REFERENCE SCALE:

Place a human character into your scene to gauge scale and proportion of your environment.

Select the Entity Tool.

Right hand side, under Objects, select:

  • info_survivor_position (L4D1/2)
  • info_player_start (Other Valve games)

Left Click on your road to place the entity.

ADDING REALISM TO YOUR ROADS:

Creating roads that appear more realistic inside Source, it is best to use Displacement (Terrain).

Most roads in real life have a slight elevation in the middle of the road and they taper off on the sides. This is used to prevent water from collecting on the road.

HOW TO CREATE ROADS WITH DISPLACEMENT:

Create a road using brushes, just like we did in the beginning.

Open up the Face Edit Sheet.

Select the top face of the road.

Click over to Displacement tab, and click Create

Set it to Power of 2.

Click on Paint Geometry

Begin painting up the middle of the road with low Distance and Radius settings.

You can also begin to paint in irregularities in the road, adding more realism.

CREATING SIMPLE ROADS AND INTERSECTIONS:

We'll use basic brushes to fake curves in the road by using curved textures. This is a simple way to fake 90 degree turns that look good.

L4D1/2 has a set of textures that allows us to fake curves on straight brushes. If you apply these textures to a straight brush, it will give us a 90 degree turn.

Using 2 sets of textures we are able to create a 3 way intersection with straight brushes, and give a more realistic look to 90 degree turns.

We also have an option of turning these brushes into a displacement.

Full 8-Part Roads Series with Hammer Source:

1. Road Basics, Intersections and Adding Realism

2. 3 & 4 Way Intersections

3. Wide and Tight 90 Degree Turns

4. 180 Degree Turns

5. How to Create Curved, Sloped Roads

6. Brushes and Props - Blocking Roads Off

7. Terrain - Blocking Roads Off

8. Curved Sloped Roads - Blocking Roads Off

SUBSCRIBE & GET FREE UE5 PDF GUIDE

Subscribe to receive NEW/UPDATED and FREE "UE5 Beginner's Quick Start Guide" PDF (90 pages).

Subscribe and Get Free UE5 PDF Guide

Visit this page for more info about the guide...


Follow WoLD




UE5 FUNDAMENTALS VOL.1 COURSE


UE5: RETRO OFFICE PROJECT


MAYA FOUNDATION COURSE


SUBSTANCE PAINTER ESSENTIALS


LEARN THE PREPRODUCTION PROCESS


ABOUT WoLD & ALEXG

About World of Level Design

My name is AlexG. I am self-taught level designer, game environment artist and the creator of World of Level Design.com. I've learned everything I know from personal experimentation and decades of being around various online communities of fellow environment artist and level designers. On World of Level Design you will find tutorials to make you become the best level designer and game environment artist.

Read More »


Home Terms of Use/Trademarks/Disclaimers Privacy Policy Donate About Contact

All content on this website is copyrighted ©2008-2024 World of Level Design LLC. All rights reserved.
Duplication and distribution is illegal and strictly prohibited.

World of Level Design LLC is an independent company. World of Level Design website, its tutorials and products are not endorsed, sponsored or approved by any mentioned companies on this website in any way. All content is based on my own personal experimentation, experience and opinion. World of Level Design™ and 11 Day Level Design™ are trademarks of AlexG.

Template powered by w3.css