setstats

Toolset to Becoming an Environment Artist and Game Level Designer
Main Page Archives Resources Search World of Level Design Forums   World of Level Design Store Contact About

TOP READ ARTICLES

Level Design Workflow Tutorial
UDK Basics Getting Started in 11 Steps
How To Plan Your Next Map
100 Level Design Ideas and Locations
Call of Juarez 2 Level Design Series
11 Day Mapping Challenge: Start to End
How to Get a Job with Epic Games
GDC 2010 Level Design Part 1, 2, 3, 4, 5

 

Left 4 Dead 2 Mapping Tutorials Series
Left 4 Dead Mapping Tutorials Series
Modeling Interior Environments in Maya Part 2/3
Level Designer Chris Kay Interivew
How to Become a Level Designer Part 1 & 2
L4D2 Level Design Tips Part 1 & 2
Level Design Challenges Series
11 Day Level Design Process Overview

3D Environment Design.com

WoLD March Game Env. Challenge:

Free Downloads of Ready-to-Use Game Environments and Models
Jump Over to 3DED

Set a Deadline

February 04, 2009
Category: Productivity & Goal Setting

<-- 60-60-30 of Level Design Productivity

Counter-Strike: Source Examples of Env Light -->

Set a Deadline

If you are working at a studio or a school project your deadlines are pretty much set in stone. You have to deliver on that date regardless of what happens. There are no alternatives. Sometimes it gets pushed back but it is unlikely.

In this article I am going to explore and give you fundamentals of why setting a deadline is important. I don't particularly like the word deadline, I think it is too negative but for the sake of being clear we are going to use deadline.

The results are more important then being late and being perfect.

Basically deadline implies results. A date you set for yourself or others set for you where some type of a result and/or outcome is going to be delivered.

Setting a deadline is important. Especially if you are working on a personal project. I would go as far as to say that you should never work on a project or a goal where there is no clear time you want to get it done by.

If you don’t have a day you want to be finished, it is safe to say that it may never get done.

 

Calendar. Pick when you are getting doneWhen I did my 11-day personal mapping challenge, I created a schedule and a day of outcome for release of my map.  If I hadn't done so it would have taken me longer to get the map done. Knowing my previous experience of not finishing maps, the chances of it getting finished were going to be slim. So setting up a deadline was important for me then creating a map that was perfect and with no due date.

 

So that is the first thing you should consider when working on a new project. When do you expect it be done with it. If you are new to a project and you have no idea how long something will take because of your lack of skill or experience in a particular area. Just guess. Setting a deadline that can be moved back if needed to be is more important then having no destination date to reach.

 

Setting a deadline for yourself creates few things.

 

Managing Yourself, Your Time, Your Activities:
One it forces you to manage your time and be smart with your time.
You now have to plan your project out and be able to be flexible with what you are doing. It creates a good kind of stress.

What Tim Ferriss calls eustress.

"Eustress can be defined as a pleasant or curative stress. We can't always avoid stress, in fact, sometimes we don't want to. Often, it is controlled stress that gives us our competitive edge in performance related activities like athletics, giving a speech, or acting."

Producing Results:
Another thing that a deadline does for you is it makes you produce results, instead of being busy and active. You have to continuously move forward and produce visible and measurable results. Something that you can look back at the end of the day and see how close you are to your release date and schedule. At the end of each day there has to be progress made.

It limits your tasks and makes you focus on what's important and what will produce results. You will focus on the essential tasks to get the outcome you are after.

 

Honestly, at the end of the day no one cares if you spend all day creating a perfect sidewalk with cracks or a tree that has perfect transparency and normal map, while using z-brush and Maya at the same time.

What players care about is can they download the map and play it. Right now. If not now, when?

Duke Nukem Forever

Think of it this way. How happy would it make you if a game studio releases screenshots after screenshots and videos of an amazing new first-person shooter? But they have no idea if and when it's going to be released. There is no deadline, no schedule. They are just working on it making it perfect as it can be.

Chances are that game will never be released.

That makes me think of Duke Nukem Forever.

 

Parkinson's Law.
This law describes that:

"Work expands to fill the time available for its completion."

Meaning that if you give yourself one month to complete a map that takes a week. You will fill that whole month with activities of creating a map that could actually take a lot less. Thus creating stress and complexity.

Opposite is true. Give yourself a half the time of what it actually takes to complete a map and you will focus on finishing it within that allotted time.

11-day mapping challenge was Parkinson's Law in effect.

 

Final Thoughts

Set a deadline for your current map or your current project you are working on if you haven't yet. Create a schedule either daily or weekly that you can refer back to and see how far and how fast you are moving towards your goal. Keep working on it every day. Note the Parkinson's Law in your life.

Good luck and let me know if you found this article useful. Hope you get to create great artwork.

 

Comments are Closed.

Please Join & Discuss this post in the World of Level Design Forums

Comments

No comments yet

 

Receive 2 FREE E-Books

11 Day Level Design: How I Created a Map in 11 Days
Illustrated Guide: Unreal DM-OrionsForest

Level Design 11-Day Mapping E-Book - 2 Ebooks. PDF files.
- Over 80 pages of level design tips, advice and workflow
- You will also receive newsletters with exclusive content
- Check your email for confirmation and a download link.

Your information will never be sold or rented. I respect your privacy and I hate SPAM !

Subscribe to Newsletter:


MOST READ ARTICLES

NEW ARTICLES

Level Design Workflow Tutorial

L4D Mapping Tutorials

L4D2 Mapping Tutorials

How To Plan Your Next Map

100 Level Design Ideas
and Locations

Photoshop Illustrator Paths to Maya Environments

60-60-30 of Level Design Productivity

Call of Juarez 2
Level Design Series

UDK Basics Getting
Started in 11 Steps

Modeling Interior Environments in Maya Part 2/3

Crytek's Level Designer
Chris Kay Interivew

How to get a job with
Epic Games

Game World Creation
with Inception

WoLD Survey: Challenges

WoLD Updates #1

How to Create a Playable Level in 11 Days

11 Day Level Design
Process Overview

UDK 11 Day Level Design

UDK Basics Part 1/3

UDK Basics Part 2/3

UDK Basics Part 3/3

L4D1-2 Campaign Design; Why Less is More

Level Design Gameplay Flow Challenge Results/Winner

Level Design Gameplay and Flow Challenge UPDATE

GDC 2010 Level Design Part 5

GDC 2010 Level Design Part 4

TOPICS

 

3D Environment Modeling

Architecture

Books and DVDs

Career/Getting a Job

Call of Juarez 2

Counter-Strike: Source

Design / Art Tutorials

Far Cry 2

Game Environment Design

Game Worlds

Interviews

Left 4 Dead Mapping

Left 4 Dead 2 Mapping

Level Design Tutorials / Tips

Level Design Challenges

Lighting & Texturing

Maya Level Design

News

Photography / Reference

Productivity & Goal Setting

UDK

Unreal Tournament 3

WoLD Contributors Tutorials

UDK© 11 Day Level Design

29 Ways to Become and Streamlined Level Design

How to Create a Full Playable Map from Beginning to End in 11 Days Using UDK©.

UDK© 11 Day Level Design is a complete level design system that covers the entire process of creating a full playable level using UDK©.

- 13 Ebooks (500+pages)

- 45 videos (3 hours)

 

 

Click Here for More...

World of Level Design Tutorial Series

World of Level Design Twitter

 


Connect with World of Level Design Network

GameLevelDesign World of Level Design RSS

Alex Galuzin LinkedIn

World of Level Design Youtube

World of Level Design Steam