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Intro: Unreal 3 11-Day Mapping ChallengeDecember 20, 2008
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I’ve wanted to do some sort of a personal mapping challenge. I now have figured out what it is that I will be doing. I will make a custom map using Unreal Engine 3. My goal is to create and release a custom map in 11 days regardless of how it looks and plays at the end of these 11 days. |
My Focus...
is to push my artist and technical skills in learning Unreal 3’s terrain and custom model importing. I will either succeed or crash-n-burn trying. Either way I will learn and share my experience everyday here on my website/blog. I will post daily updates and screenshots of my progress.
I believe I will do just fine but I also have no idea what I am getting myself into. Which is the fun part.
Fail or succeed, lets get it on.
11 days...
from tomorrow Dec 21 and on Jan. 1, 2009 I will release a beta version of my map.
Game:
Unreal Tournament 3.
Planning, Time Management Breakdown:
Release date - Jan.1, 2009, beta version.
- Idea, Research, Reference, Floor plan and Gameplay Elements
- Geometry and Modeling
- Texturing
- Lighting
- FX, Sound and Final Touches
- Release Beta for testing

Intro:
Dec. 20, 2008 – Saturday
Intro
DAY 1:
Dec. 21, 2008 – Sunday
Idea, Research, Reference, Floor plan and Gameplay Elements.
Sketches, drawings.
DAY 2:
Dec. 22, 2008 – Monday
Geometry and Modeling
DAY 3:
Dec. 23, 2008 – Tuesday
Geometry and Modeling
DAY 4:
Dec. 24, 2008 – Wednesday
Geometry and Modeling
DAY 5:
Dec. 25, 2008 – Thursday
Texturing
DAY 6:
Dec. 26, 2008 – Friday
Texturing
DAY 7:
Dec. 27, 2008 – Saturday
Lighting
DAY 8:
Dec. 28, 2008 – Sunday
Lighting
DAY 9:
Dec. 29, 2008 – Monday
Lighting, FX, Sound and Final Touches
Day 10:
Dec. 30, 2008 – Tuesday
FX, Sound and Final Touches
DAY 11:
Dec. 31, 2008 – Wednesday
FX, Sound and Final Touches
Jan. 01, 2009 – Thursday
Beta Release
I hope you guys join in with me. If you do make sure to email it to me.
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