setstats

Toolset to Becoming an Environment Artist and Game Level Designer
Main Page Archives Resources Search World of Level Design Forums   World of Level Design Store Contact About

TOP READ ARTICLES

Level Design Workflow Tutorial
How To Plan Your Next Map
100 Level Design Ideas and Locations
Call of Juarez 2 Level Design Series
11 Day Mapping Challenge: Start to End
How to Get a Job with Epic Games

 

Left 4 Dead 2 Mapping Tutorials Series
Left 4 Dead Mapping Tutorials Series
Modeling Interior Environments in Maya Part 2/3
Level Designer Chris Kay Interivew
How to Become a Level Designer Part 1 & 2
L4D2 Level Design Tips Part 1 & 2

Submission and Results:

WoLD March Game Env. Challenge:

L4D2: How to Create Survival Gamemode Part 1

February 06, 2010
Category: Left 4 Dead 2 Mapping

<-- L4D2: Attach Glass to Rotating Door

L4D2: Survival Gamemode Part 2-->

L4D2: Create Survival Gamemode Part 1

L4D2 Tutorial covers:

- Setting up the necessary entities for survival gamemode type

*L4D1 Survival Gamemode Tutorial here.

 

1. Info_Survivor_Positions

Insert 4 info_survivor_positions.

L4D2: Create Survival Gamemode Part 1

 

For all

Name: survival_positions

Gamemode: survival

L4D2: Create Survival Gamemode Part 1

 

For each info_survivor_position, assign survivor name.

Nick, Rochelle, Coach, Ellis

Which survivor will spawn at that position?

 

2. Info_director

Insert info_director

Name: director

L4D2: Create Survival Gamemode Part 1

 

3. Info_game_event_proxy

Insert info_game_event_proxy entity.

Name: survival_explainer_proxy

Range: I used 100

L4D2: Create Survival Gamemode Part 1

 

Under flags, make sure to check Fire Automatically When First Seen

L4D2: Create Survival Gamemode Part 1

 

4. Trigger_Finale

Insert trigger_finale entity.

Name: survival_radio

World model: hamradio.mdl

L4D2: Create Survival Gamemode Part 1

 

trigger_finale Outputs:

My Output Named: UseStart
Target Entity: survival_explainer_proxy
Via this input: Kill

L4D2: Create Survival Gamemode Part 1

 

5. Func_Brush

Surround your trigger_finale with a basic brush, and with invisible texture applied to it.

L4D2: Create Survival Gamemode Part 1

 

Press Ctrl+T = tie to entity and select func_brush

Name: survival_glow

Parent: survival_radio

Render Mode: Glow

L4D2: Create Survival Gamemode Part 1

 

6. Weapons and Items

Now we can insert some entities that will spawn us some weapons and items.

weapon_item_spawn entity

Name: survival_items

L4D2: Create Survival Gamemode Part 1

 

Make sure that under flags, you have Spawned Items Must Exist is checked.

L4D2: Create Survival Gamemode Part 1

This is the setup for weapons. Its similar to items. Only differnce is I named weapons as survival_weapons. It keeps my scene more organized instead of name all items the same name.

weapon_melee_spawn

L4D2: Create Survival Gamemode Part 1

 

Again, make sure that under flags, you have Spawned Items Must Exist is checked.

L4D2: Create Survival Gamemode Part 1

 

Here, you can continue to insert various items and weapons and naming them appropriately. We are going to make point_template entity turn these items on/off.

 

Part 2 of the Survival can be found here...

 

 

 

Comments are Closed.

Please Join & Discuss this post in the World of Level Design Forums

Comments

No comments yet

 

Receive 2 FREE E-Books

11 Day Level Design: How I Created a Map in 11 Days
Illustrated Guide: Unreal DM-OrionsForest

Level Design 11-Day Mapping E-Book - 2 Ebooks. PDF files.
- Over 80 pages of level design tips, advice and workflow
- You will also receive newsletters with exclusive content
- Check your email for confirmation and a download link.

Your information will never be sold or rented. I respect your privacy and I hate SPAM !

Subscribe to Newsletter:


MOST READ ARTICLES

NEW ARTICLES

Level Design Workflow Tutorial

L4D Mapping Tutorials

L4D2 Mapping Tutorials

How To Plan Your Next Map

100 Level Design Ideas
and Locations

Photoshop Illustrator Paths to Maya Environments

60-60-30 of Level Design Productivity

Call of Juarez 2
Level Design Series

Level Design Creation Guidelines

Modeling Interior Environments in Maya Part 2/3

Crytek's Level Designer
Chris Kay Interivew

How to get a job with
Epic Games

Reference Re-Creation Challenge 1 Submission/Voting

Game Env. Challenge Image Reference Re-Creation 1

L4D2: Create Scavenge Gamemode Part 1

L4D2: Create Scavenge Gamemode Part 2

Hammer Source Based Modeling in Propper
by Andrew Searle

Detailing Building in Hammer Source Part 1 Roof
by Alex Shaw

Create Custom Textures
in Hammer Source
by Keith Garry

How to Create/Manage Visgroups by KeithGarry

11-Day Level Design
Contest - Winner/Runnerups

TOPICS

 

3D Environment Modeling

Architecture

Books and DVDs

Career/Getting a Job

Call of Juarez 2

Counter-Strike: Source

Design / Art Tutorials

Far Cry 2

Game Environment Design

Game Worlds

Interviews

Left 4 Dead Mapping

Left 4 Dead 2 Mapping

Level Design Tutorials / Tips

Level Design Challenges

Lighting & Texturing

Maya Level Design

Photography / Reference

Productivity & Goal Setting

Tools & Utilities

Unreal 3

WoLD Contributors Tutorials

World of Level Design Store

29 Ways to Become and Streamlined Level Design

2-Book Bundle

29 Ways to Become a Better Level Designer

and

Streamlined Level Design

Past Price: $43
Price: $34
You Save: $9 (20%)

Buy

Book/DVD Recommendations


World of Level Design Twitter

 


Donate

If you enjoy the content on this website, help and support to keep up World of Level Design.

Go to Donation Page -->

Connect with World of Level Design Network

GameLevelDesign World of Level Design RSS

Alex Galuzin LinkedIn

World of Level Design Youtube

World of Level Design Steam