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L4D2: How to Create Survival Gamemode Part 1

February 06, 2010
Category: Left 4 Dead 2 Mapping

<-- L4D2: Attach Glass to Rotating Door

L4D2: Survival Gamemode Part 2-->

L4D2: Create Survival Gamemode Part 1

L4D2 Tutorial covers:

- Setting up the necessary entities for survival gamemode type

*L4D1 Survival Gamemode Tutorial here.

 

1. Info_Survivor_Positions

Insert 4 info_survivor_positions.

L4D2: Create Survival Gamemode Part 1

 

For all

Name: survival_positions

Gamemode: survival

L4D2: Create Survival Gamemode Part 1

 

For each info_survivor_position, assign survivor name.

Nick, Rochelle, Coach, Ellis

Which survivor will spawn at that position?

 

2. Info_director

Insert info_director

Name: director

L4D2: Create Survival Gamemode Part 1

 

3. Info_game_event_proxy

Insert info_game_event_proxy entity.

Name: survival_explainer_proxy

Range: I used 100

L4D2: Create Survival Gamemode Part 1

 

Under flags, make sure to check Fire Automatically When First Seen

L4D2: Create Survival Gamemode Part 1

 

4. Trigger_Finale

Insert trigger_finale entity.

Name: survival_radio

World model: hamradio.mdl

L4D2: Create Survival Gamemode Part 1

 

trigger_finale Outputs:

My Output Named: UseStart
Target Entity: survival_explainer_proxy
Via this input: Kill

L4D2: Create Survival Gamemode Part 1

 

5. Func_Brush

Surround your trigger_finale with a basic brush, and with invisible texture applied to it.

L4D2: Create Survival Gamemode Part 1

 

Press Ctrl+T = tie to entity and select func_brush

Name: survival_glow

Parent: survival_radio

Render Mode: Glow

L4D2: Create Survival Gamemode Part 1

 

6. Weapons and Items

Now we can insert some entities that will spawn us some weapons and items.

weapon_item_spawn entity

Name: survival_items

L4D2: Create Survival Gamemode Part 1

 

Make sure that under flags, you have Spawned Items Must Exist is checked.

L4D2: Create Survival Gamemode Part 1

This is the setup for weapons. Its similar to items. Only differnce is I named weapons as survival_weapons. It keeps my scene more organized instead of name all items the same name.

weapon_melee_spawn

L4D2: Create Survival Gamemode Part 1

 

Again, make sure that under flags, you have Spawned Items Must Exist is checked.

L4D2: Create Survival Gamemode Part 1

 

Here, you can continue to insert various items and weapons and naming them appropriately. We are going to make point_template entity turn these items on/off.

 

Part 2 of the Survival can be found here...

 

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