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L4D: How to Create Survival Gametype Part 1

August 11, 2009
Category: Left 4 Dead Mapping

<--'Damnation's' Concept Art to Level Design

L4D: How to Create Survival Map Part 2-->

Left 4 Dead video tutorial shows you how to create a survival gametype.

Setting up all the necessary entities and in part 2, I cover nav_meshes for survival map.

 

L4D Mapping: How to Create Survival Map Part 1 - Video Tutorial

 

 

Notes:

1. Name your map as l4d_sv_yournamemap. Save it.

 

2. Insert the following entities.

env_fog_controller

info_survivor_position

 

info_director

name: director

 

3. Duplicate info_survivor_position 3 more times. You should have 4 total.

 

4. Double click on info survivor position and name your survivors accordingly. Such as Zoey, Bill, Francis and Louis.

 

5. Insert a prop_static to act as a button. In our case it will be a radio.

Under world model in prop_static window find hamradio.mdl by typing into the filter option.

6. Create a brush with nodraw texture over the radio.

Select the brush and press CNTRL+T to tie it into an entity.

Select func_button as the entity class.

 

7. Double click on the new func_button and go to output tabs.

Output: Add

My Output Named: onPressed
Target Entity Named: director
Via this Output: Panic Event

Fire Once Only: Checked

 

7. Create two more entities.

1. point_servercommand

name: survival

 

2. logic_auto

Output: Add

My Output Named: onMapSpawn
Target Entity Named: survival
Via this Output: command

With a parameter override: mp_gamemode survival

 

8. Name your map as l4d_sv_yournamemap. Save it.

 

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