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Part Time Level Design

Category: Productivity/Time Management
April 30, 2009

Part Time Level Design

Part Time Level Design [PTLD] is the concept I came up with when you have to work a full time job, as your primary source of income. Basically you don't have much time to dedicate on a side project but you would still love to create levels.

With the following technique you are going to be able to learn a new skill, or design a new map and model a 3d environment. Whichever one you decide to do, it is possible to work on your maps on a side.

You can have your cake and eat it too.

You could have between 14-21 hours per week of designing you can put into your creation.

This revolves around 30 days.

Everyday.

It's what it takes to develop a new habit.

The single key to achieving PTLD is this: Create a ritual around blocked off daily time; specific amount of time every single day of working on your map.

So where do you get extra 14-21 hours per week? How do you exactly go about acquiring these 21 hours in your week to dedicate to level design?

It is a very simple formula.

Here it is.

1 hour in the morning, 1 hour at night and 1 hour in the middle of the day.

One hour in the morning when you wake up and last hour at night before you go to sleep. You wake up an hour early and go to bed one hour later.

First and last hours of the day should be non-negotiable and you should try to implement a ritual, a habit structured around it. If you do this every day for 30 days, it will become a habit.

Automatic.

Third hour in the middle of the day is highly recommended but even if you only get to the first and last hour of each day, it is good enough. You can spend an extra hour or two on the weekend.

So if you only do one hour in the morning and an hour at night, you will acquire 14 hours of highly productive work per week. 56 hours per month, which in 30 days you can create an amazing custom map and release it while having other obligations.

If you begin to implement this tomorrow morning, or even tonight for next 30 days and using some of the principles on this website, in 30 days you will release a map.

Updated & Revised - Preproduction Blueprint: How to Plan Your Game Environments and Level Designs

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