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11-Day Level Design Contest - WinterJanuary 01, 2010
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It is 2010.
The year that will define you as a level designer and game environment artist. With the help of World of Level Design and WoLD Community.
Today WoLD kicks off the infamous 11-Day Level Design Contest.


Contest Guidelines/Rules:
Contest Theme:
Winter, Snow, Christmas, New Year
Time:
You have 11-Days to design a playable level.
Deadline is Jan. 31, 2010. The final day we'd accept entries
Contest runs from Jan. 01, 2010 - Jan. 31, 2010
What To Do:
You must sign up on at WoLD Forums. It's free!
You must begin a new thread on WoLD Forums.
Title your thread "[WIP] 11 Day Level Design - Winter"
Once you start you have 11 days to complete and create a playable level.
You must update WIP daily.

Create:
Playable Game Level or Game Environment based on your idea, image, concept art, videogame environment you like or painting.
Any environment as long as it has the contest theme of 'Winter'.
Doesn't have to be final. Beta is what we are looking for.
Any Level Editor of your choice.



Judges:
AlexG, KeithGarry and NexusDog
Prize:
The winner and 2 runner-ups will be featured on the front page of World of Level Design.
Satisfaction of completing a playable map in 11 days.
Contest Tutorials from Keith Garry:
Read these tutorials from KeithGarry on how to create custom textures in Hammer Source:
1. FAQ
2. Custom Textures in Hammer using VTF Edit
3. Getting Started
4. Blending Textures
5. Alpha Transparencies
6. Modifying Valve Textures to Fit Your Needs
Contest/Challenge Tips:
Plan ahead. Very important to plan every day of what you are going to do.
Read Ebook: "How I finished a map in 11 Days."
Guidelines to follow. Modify to fit your idea:
DAY 1:
Idea, Research, Reference, Floor plan and Gameplay Elements.
Sketches, drawings.
DAY 2:
Geometry
DAY 3:
Geometry
DAY 4:
Geometry
DAY 5:
Texturing
DAY 6:
Texturing
DAY 7:
Lighting
DAY 8:
Lighting
DAY 9:
Lighting, FX, Sound, Optimization
Day 10:
FX, Sound, FX, Optimization and Final Touches
DAY 11:
FX, Sound and Final Touches
FINAL:
Beta Release
Pick a simple idea that you can execute. Simple environment, one central location. Notice that simple is not easy. Don't pick an easy idea.
Focus here is to get you outside the comfort zone of your level design abilities and create something new and something you haven't done before.
Make sure to collect references.
Read these tutorials from KeithGarry on how to create custom textures in Hammer Source:
1. FAQ
2. Custom Textures in Hammer using VTF Edit
3. Getting Started
4. Blending Textures
5. Alpha Transparencies
6. Modifying Valve Textures to Fit Your Needs
We don't want perfect levels here. We want a playable level to be done in 11 days. Lit, textured, with all the game play elements that are required for your idea.
Implement quickly. Get it inside the editor and test.
After deciding what you are going to create, pick a focal point of your map and design around it.
Make progress everyday. Update your WIP thread with images. Best is to update your thread before the day is over. So the following day you can focus on mapping.
WoLD Forums Contest. Enter Here ...
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