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11-Day Level Design Contest - Winter

January 01, 2010
Category: Level Design Challenges

<--L4D2 Authoring Tools are Out

11-Day Level Design Contest Winter Progress-->

It is 2010.

The year that will define you as a level designer and game environment artist. With the help of World of Level Design and WoLD Community.

Today WoLD kicks off the infamous 11-Day Level Design Contest.

11-Day Level Design Contest - Winter

11-Day Level Design Contest - Winter

 

Contest Guidelines/Rules:

Contest Theme:

Winter, Snow, Christmas, New Year

11-Day Level Design Contest - Winter

 

Time:

You have 11-Days to design a playable level.

Deadline is Jan. 31, 2010. The final day we'd accept entries

Contest runs from Jan. 01, 2010 - Jan. 31, 2010

 

What To Do:

You must sign up on at WoLD Forums. It's free!

You must begin a new thread on WoLD Forums.

Title your thread "[WIP] 11 Day Level Design - Winter"

Once you start you have 11 days to complete and create a playable level.

You must update WIP daily.

11-Day Level Design Contest - Winter

Create:

Playable Game Level or Game Environment based on your idea, image, concept art, videogame environment you like or painting.

Any environment as long as it has the contest theme of 'Winter'.

Doesn't have to be final. Beta is what we are looking for.

Any Level Editor of your choice.

11-Day Level Design Contest - Winter

11-Day Level Design Contest - Winter

11-Day Level Design Contest - Winter

Judges:

AlexG, KeithGarry and NexusDog

 

Prize:

The winner and 2 runner-ups will be featured on the front page of World of Level Design.

Satisfaction of completing a playable map in 11 days.

 

Contest Tutorials from Keith Garry:

Read these tutorials from KeithGarry on how to create custom textures in Hammer Source:

1. FAQ
2. Custom Textures in Hammer using VTF Edit
3. Getting Started
4. Blending Textures
5. Alpha Transparencies
6. Modifying Valve Textures to Fit Your Needs

Contest/Challenge Tips:

Plan ahead. Very important to plan every day of what you are going to do.

Read Ebook: "How I finished a map in 11 Days."

Guidelines to follow. Modify to fit your idea:

DAY 1:
Idea, Research, Reference, Floor plan and Gameplay Elements.
Sketches, drawings.

DAY 2:
Geometry

DAY 3:
Geometry

DAY 4:
Geometry

DAY 5:
Texturing

DAY 6:
Texturing

DAY 7:
Lighting

DAY 8:
Lighting

DAY 9:
Lighting, FX, Sound, Optimization

Day 10:
FX, Sound, FX, Optimization and Final Touches

DAY 11:
FX, Sound and Final Touches

FINAL:
Beta Release

 

Pick a simple idea that you can execute. Simple environment, one central location. Notice that simple is not easy. Don't pick an easy idea.

Focus here is to get you outside the comfort zone of your level design abilities and create something new and something you haven't done before.

Make sure to collect references.

Read these tutorials from KeithGarry on how to create custom textures in Hammer Source:

1. FAQ
2. Custom Textures in Hammer using VTF Edit
3. Getting Started
4. Blending Textures
5. Alpha Transparencies
6. Modifying Valve Textures to Fit Your Needs

We don't want perfect levels here. We want a playable level to be done in 11 days. Lit, textured, with all the game play elements that are required for your idea.

Implement quickly. Get it inside the editor and test.

After deciding what you are going to create, pick a focal point of your map and design around it.

Make progress everyday. Update your WIP thread with images. Best is to update your thread before the day is over. So the following day you can focus on mapping.

 

WoLD Forums Contest. Enter Here ...

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Preproduction Blueprint - How to Plan Your Game Environments and Level Designs

 

PREPRODUCTION BLUEPRINT

PREPRODUCTION BLUEPRINT

How to Plan Your Game Environments and Level Designs

- Ebooks (235+ pages)

- 18 videos (2+ hours)

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SPECIAL DEAL: Save $29

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Preproduction Blueprint + UDK 11 Day Level Design

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- Total: 63 videos and 735 pages

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