setstats

Available for Download: How to Plan Game Environments and Level Designs

New Challenge 2012: Storytelling Level Design/Game Environment Challenge - Enter Here

View Cart  

Top Tutorial Topics


LevelDesign


UDK©


3D Modeling/
Maya®


CryEngine 3 SDK


L4D2


L4D1


Get Started


Challenges

L4D: Prop Overview

August 24, 2009
Category: Left 4 Dead Mapping

<--L4D: Overlays vs Decals

L4D: How to Create an Elevator Part 1-->

Left 4 Dead: Overlays vs Decals

Following video covers 'Prop Overview'. It is a more in-depth tutorial on how to use different variety of props in Left 4 Dead Hammer.

Covered Props include:

prop_static
prop_physics
prop_dynamic
prop_ragdoll

Tutorial also includes how to create a rotating fan.

 

L4D Mapping: Prop Overview- Video Tutorial

 

 

Props Overview:

Prop_Static: physical model that acts as a solid object. It cannot move, animate, or accept input. Prop_Static doesn't actually exist as an entity after the map has been compiled. The vast majority of models in Valve's maps are set to prop_static.

Prop_Physics: used to add rigid, v-physics simulated models. Cannot be parented.

For multiplayer maps use prop_physics_multiplayer or prop_physics_respawnable.

Prop_Dynamic: used to add a moving or animated model to a map. Prop_Dynamics are able to be parented to the other entities, thus making them moveable and animatable.

Prop_Ragdoll: simulates physical joints inside a model. The model must have joints already in-place for prop_ragdoll to work.

 

Creating a Rotating Fan:

Use a prop_dynamic for the fan blades.

Insert an entity prop_dynamic and choose fan blades.

Insert an entity prop_dynamic and choose fan blades.

 

Create a brush with invisible texture applied. Place it under the fan.

Tie the brush to an entity func_rotating by selecting the brush and press Ctrl+T

Select func_rotating

Tie the brush to an entity func_rotating by selecting the brush and press Ctrl+T

Create a brush with invisible texture applied. Place it under the fan.

 

Name func_rotating with fanblade. Name could be anything you want.

Select the fan blades.

Go to object properties and under parent, input the name of the func_rotating entity.

 

Func_Rotating flags tab, set to Start On.

Set the speed and any other properites under func_rotating that you want.

 

© 2008-2011. All articles on World of Level Design™ are copyrighted.
Not to be reproduced without prior written consent.

Preproduction Blueprint - How to Plan Your Game Environments and Level Designs

 

PREPRODUCTION BLUEPRINT

PREPRODUCTION BLUEPRINT

How to Plan Your Game Environments and Level Designs

- Ebooks (235+ pages)

- 18 videos (2+ hours)

- Instant Digital Download

Read More...

Regular Price: $67
(Save $8) Sale: $59

Add to Cart

SPECIAL DEAL: Save $29

Ebook Deal

Preproduction Blueprint + UDK 11 Day Level Design

- Buy Both Guides and Save

- Total: 63 videos and 735 pages

- Instant Digital Download

- Read more about Preproduction Blueprint

- Read more about UDK 11 Day Level Design

Regular Price: $118
(Save $29) Sale: $89

Add to Cart

POPULAR AND RECENT POSTS

LEVEL DESIGN TOPICS

3D Modeling

CryEngine 3 SDK

Game Environment Design

Left 4 Dead Mapping

Left 4 Dead 2 Mapping

Architecture

Level Design Tutorials/Workflow

Level Design Challenges

Productivity & Goal Setting

Source SDK/Authoring Tools

UDK

Interviews

World of Level Design Social Network

3D Environment Design.com

WoLD March Game Env. Challenge:

Free Downloads of Ready-to-Use Game Environments and Models
Jump Over to 3DED