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L4D: Environment Creation Part 3 - ExteriorMay 26, 2009
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We finish up the exterior stages of the block-in process.
Video is double the speed and with a voice-over to explain how I am working.
L4D Mapping: Environment Creation Part 3 - Video Tutorial
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Comments
Curtis 19 Oct 2009, 21:26
How were you able to shape the roof geometry?
AlexG 27 May 2009, 16:57
Thats sounds cool.
I'm going to implement it.
keithgarry 27 May 2009, 08:44
Awesome man. Some wicked mapping skills. So polished, and neat.
You know what I as thinking when you were mapping the ground floor? Empty swimming pool haha. Swimming pools in zombie games are so frightening for some reason.
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