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L4D: Creating Rotating Doors

June 06, 2009
Category: Left 4 Dead Mapping

<--L4D: Creating Breakable Glass

L4D: Creating a Ladder-->

In the following tutorial we create a rotating door in L4D hammer, complete with sound and coolness.

Additional notes included below.

 

L4D Mapping: Creating Rotating Doors- Video Tutorial

 

 

Notes:

1. Create a frame where you door will go.

L4D: Creating Rotating Doors

 

2. Place an entity called 'prop_door_rotate'

L4D: Creating Rotating Doors

L4D: Creating Rotating Doors

L4D: Creating Rotating Doors

 

3. Double click on the entity to go into object_properties.

Click on World Model and select the door you want by typing in door in the filter section.

L4D: Creating Rotating Doors

 

4. Position the door into your door frame and you may need to resize your door frame brushes to match the door.

 

5. Double Click on the door to view the properites. Under sound you will add

FullyOpenSound

and

FullyClosedSound

Click on Browse for each and select appropriate sound for your door.

L4D: Creating Rotating Doors

 

 

 

 

 

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Comments

Orochi
25 Nov 2009, 22:40
Ah! Thank you very much, everything works nicely now :)

I actually tried using the "Parent" property before, but couldn't get it to work.
After trying it again now, I noticed I had never actually given the door a "Name" before, but just a "Global Entity Name", which didn't work.

Thanks a lot for helping me out :)
AlexG
24 Nov 2009, 15:13
Hey Orochi,

Yes, if you name your door, then create a func_surf_breakable for the window, you can parent the glass surface to the door by typing in the door name into the parent properties of the func_surf_breakable.

I have a tutorial on how to create glass surface. Then just take that and parent it to the door. It should now rotate with the door.
Orochi
24 Nov 2009, 07:38
Hi there,
I really like your tutorials and I think my first map is coming along nicely, but after putting all of the doors into my building, I noticed that despite their name, the doorglassmain01.mdl doors don't have any glass inside them.

I actually chose those doors because I wanted them to have breakable glass inside them just like my windows. So I tried putting the breakable glass inside there manually, but even though there's breakable glass now, it doesn't stick to the door, it's just floating around midair whenever I open the door. Is there some kind of trick to getting the glass to stick to the door, like some kind of anchor function or something that I don't know about yet?
I tried googleing, but didn't come up with anything useful, so I'd be very grateful for any kind of help on the matter :)
Anon
07 Nov 2009, 19:33
Easelee

try reading this.
http://developer.valvesoftware.com/wiki/Func_door_rotating
Easelee
01 Nov 2009, 14:08
Hey Guys!
Are you able to create a prop_door_rotation with the housefence_door.mdl model? A friend of mine has the Problem that the door always only rotates around the center of the model instead of the "hinges" we specified. Works with every other door, but not with this model and we don't have an answer yet why. Can you help/clarify?
Thanks in advance and we use your tuts a LOT, wich means you rock! :D Keep going!

 

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