![]() |
TOP READ ARTICLES Level Design Workflow Tutorial |
Left 4 Dead 2 Mapping Tutorials Series |
3D Environment Design.com Free Downloads of Ready-to-Use Game Environments and Models |
L4D: Creating Breakable WallsJuly 14, 2009
|
||||||||||||||||||||||||||||
Left 4 Dead video tutorial shows you how to create breakable walls in Hammer Source.
L4D Mapping: Creating Breakable Walls - Video Tutorial
Notes:
1. Creating breakable wall in Left 4 Dead requires two things.
One: prop_static that is a model of a broken through wall
Two: a brush tied to an entity as func_breakable
2. Position the prop_static breakwall inside a brush to hide it.
3. Turn a brush into a func_breakable by pressing Ctrl+T and assign func_breakable.
In the properites set it the material property and breakable by (infected, tank, everyone)
4. Create infodecal to add variety to the broken wall.
5. Infodecal Properties:
Name: breakwall_decal
Texture: overlay/brakewall
6. Duplicate the infodecal to the other side of the func_breakable entity and change the texture to overlay/brokenwall_mirror
My Output Named: OnBreakder func_breakable properties set the following Outputs:
Output: Add
My Output Named: OnBreak
Target Entity Named: breakwall_decal
Via this Output: Activate
7. Position the infodecals to line up the outside of the walls that line up func_breakable
8. In game test. Point at the wall and type: ent_fire !picker break
9. Rebuild the nav_meshes and spend some time to blend the wall into the environment properly.
|
|
|
Comments are Closed. Please Join & Discuss this post in the World of Level Design Forums
Comments
BalrogsBain 24 Dec 2009, 15:40
in the map i am making i want the player to try a door it make the locked
sound and for zombies to run in through the wall next to them i have
everything apart from the zombies running in how is that achieved thanks
for the tips
AlexG 17 Jul 2009, 10:01
Thanks Andrew.
Actually that tutorial is done and will be posted in the next few days. :)
Andrew 17 Jul 2009, 08:40
Thanks this was very helpful. Could you do a future tutorial on how to set
up a panic event with a moving door or something similar? thanks again.
Powered by Scriptsmill Comments Script
|
Receive 2 FREE E-Books 11 Day Level Design: How I Created a Map in 11 Days
Your information will never be sold or rented. I respect your privacy and I hate SPAM ! |
TOPICS |
|
UDK© 11 Day Level Design |
|
How to Create a Full Playable Map from Beginning to End in 11 Days Using UDK©. UDK© 11 Day Level Design is a complete level design system that covers the entire process of creating a full playable level using UDK©. - 13 Ebooks (500+pages) - 45 videos (3 hours)
|
|
World of Level Design Tutorial Series |
|
|
||||||
|
|