setstats

Available for Download: How to Plan Game Environments and Level Designs

New Challenge 2012: Storytelling Level Design/Game Environment Challenge - Enter Here

View Cart  

Top Tutorial Topics


LevelDesign


UDK©


3D Modeling/
Maya®


CryEngine 3 SDK


L4D2


L4D1


Get Started


Challenges

L4D: Creating Breakable Glass in Hammer

June 06, 2009
Category: Left 4 Dead Mapping

<--L4D: Creating Terrain Part 2 Ground Floor

L4D: Creating Rotating Doors-->

Creating breakable glass in L4D tutorial that breaks into pieces upon shooting it.

Additional notes included below.

 

L4D Mapping: Creating Breakable Glass- Video Tutorial

 

Notes:

1. Build a space, window frame for your glass.

L4D: Creating Breakable Glass in Hammer

 

2. Create a brush with 'nodraw' texture into the window frame. Make it 2 units in depth.

L4D: Creating Breakable Glass in Hammer

 

3. Pull up the face edit sheet and select 'urban/glass03'

L4D: Creating Breakable Glass in Hammer

 

4. Apply this texture, 'urban/glass03' to a single face.

L4D: Creating Breakable Glass in Hammer

 

5. To receive proper reflections from your environment, place 'env_cubemap' in front of your glass.

L4D: Creating Breakable Glass in Hammer

L4D: Creating Breakable Glass in Hammer

L4D: Creating Breakable Glass in Hammer

 

6. When compiling, make sure you have HDR checked on. Otherwise you will have an error when trying to break the glass.

L4D: Creating Breakable Glass in Hammer

 

Here is what it will look like if you do not compile using HDR.

L4D: Creating Breakable Glass in Hammer

 

7. After compiling and when in game, you must build the cubemaps. Pull up your console and type in 'buildcubemaps' command.

It will run through your textures and kick you out to main screen. Pull up your console again and start your map by typing in 'map yourMapname'

 

© 2008-2011. All articles on World of Level Design™ are copyrighted.
Not to be reproduced without prior written consent.

Preproduction Blueprint - How to Plan Your Game Environments and Level Designs

 

PREPRODUCTION BLUEPRINT

PREPRODUCTION BLUEPRINT

How to Plan Your Game Environments and Level Designs

- Ebooks (235+ pages)

- 18 videos (2+ hours)

- Instant Digital Download

Read More...

Regular Price: $67
(Save $8) Sale: $59

Add to Cart

SPECIAL DEAL: Save $29

Ebook Deal

Preproduction Blueprint + UDK 11 Day Level Design

- Buy Both Guides and Save

- Total: 63 videos and 735 pages

- Instant Digital Download

- Read more about Preproduction Blueprint

- Read more about UDK 11 Day Level Design

Regular Price: $118
(Save $29) Sale: $89

Add to Cart

POPULAR AND RECENT POSTS

LEVEL DESIGN TOPICS

3D Modeling

CryEngine 3 SDK

Game Environment Design

Left 4 Dead Mapping

Left 4 Dead 2 Mapping

Architecture

Level Design Tutorials/Workflow

Level Design Challenges

Productivity & Goal Setting

Source SDK/Authoring Tools

UDK

Interviews

World of Level Design Social Network

3D Environment Design.com

WoLD March Game Env. Challenge:

Free Downloads of Ready-to-Use Game Environments and Models
Jump Over to 3DED