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L4D: Compiling Tutorial

May 22, 2009
Category: Left 4 Dead Mapping

<--L4D: Adding Lights

L4D: Environment Creation Part 1-->

Compiling our environment in Left 4 Dead editor.

Additional notes are below.

 

L4D Mapping: Compiling/Running Our Map Video Tutorial

 

 

Notes:

1. To compile press F9 or Run map icon on the tool bar.

l4d mapping, left 4 dead, left 4 dead map tutorials, hammer, source

 

2. Check everything on normal and for additional game parameters type in the following:

-dev -console +sv_lan 1 -window

This will turn on developer mode, console and cheats menu to test the map. Also a windowed mode to run the game in.

l4d mapping, left 4 dead, left 4 dead map tutorials, hammer, source

 

 

 

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Please Join & Discuss this post in the World of Level Design Forums

Comments

Tj
03 Jan 2010, 10:32
Hi,

First of all thx for the tutorial. It has been very helpful so far. I have one little problem. I did everything the same as you but when i run my map, it starts compiling and after that it starts up the dead center campaign. I am following your tutorial to create maps in l4d2.
AlexG
27 May 2009, 16:54
No problem Ed.
I sent you a pm on youtube.
Edward
27 May 2009, 09:22
Hi, im really sorry, i dont mean to be a noob or anything but i need some help, i have looked everywhere but i havent found any answers, i am trying to make a left for dead map but im coming across a frequent problem, i have placed four spawn points for the survivors (they all look like francis, i think they are meant to do that though so no problem there) but even though i have made four survivor spawns they all spawn in the centre of the room (even though the spawns are in the corner of the room) also, along the side of my screen it is continuesly saying "user stats not found!" in white letters over and over, i really hope you can help me =)
cheers,
edd
AlexG
26 May 2009, 13:24
Hey Keith,

Thanks for the video. That was a great video.

Reason I did all normal was because for such a small map compile times don't matter, but ofcourse once people begin to expand their maps - thats a different story and compile times increase.

This was just to show simple compile for the couple of rooms we created.
KeithGarry
26 May 2009, 08:43
Hey Alex,
any reason why you are compiling with vis on normal?

http://www.youtube.com/watch?v=jNZ2jyLZEd4

 

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