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Available for Download: How to Plan Game Environments and Level Designs

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L4D: Adding Props Tutorial

May 22, 2009
Category: Left 4 Dead Mapping

<--L4D: Texturing Basics

L4D: Adding Lights-->

We add a table and a moving chair. In the following tutorial I cover the basis of 3 prop types in Hammer.

Additional notes are below.

 

L4D Mapping: Adding Props Video Tutorial

 

 

Notes:

1. Adding Props by utilizing the Entity tool.

Props are decorations and physics objects in the world.

l4d mapping, left 4 dead, left 4 dead map tutorials, hammer, source

 

2. Entity --> Drop down menu and select

Prop Dynamic: animation, buttons, moving lights

Prop Static: Objects that don't move, world geometry and detail

Prop Physics: Objects with physics properties, doors, chairs, breakable windows.

If your model is never going to move, use prop_static.

l4d mapping, left 4 dead, left 4 dead map tutorials, hammer, source

 

3. Select the Prop Type and click on in the viewport where you want to put your prop.

Red box comes up. Double click on the red box to open properties or Alt+Enter for Object Properties Option.

Click on World Model --> Browse.

 

l4d mapping, left 4 dead, left 4 dead map tutorials, hammer, source

 

4. To find out if the object has Physics or Dynamic Properties, click on info tab.

l4d mapping, left 4 dead, left 4 dead map tutorials, hammer, source

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