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L4D: Adding Props Tutorial

May 22, 2009
Category: Left 4 Dead Mapping

<--L4D: Texturing Basics

L4D: Adding Lights-->

We add a table and a moving chair. In the following tutorial I cover the basis of 3 prop types in Hammer.

Additional notes are below.

 

L4D Mapping: Adding Props Video Tutorial

 

 

Notes:

1. Adding Props by utilizing the Entity tool.

Props are decorations and physics objects in the world.

l4d mapping, left 4 dead, left 4 dead map tutorials, hammer, source

 

2. Entity --> Drop down menu and select

Prop Dynamic: animation, buttons, moving lights

Prop Static: Objects that don't move, world geometry and detail

Prop Physics: Objects with physics properties, doors, chairs, breakable windows.

If your model is never going to move, use prop_static.

l4d mapping, left 4 dead, left 4 dead map tutorials, hammer, source

 

3. Select the Prop Type and click on in the viewport where you want to put your prop.

Red box comes up. Double click on the red box to open properties or Alt+Enter for Object Properties Option.

Click on World Model --> Browse.

 

l4d mapping, left 4 dead, left 4 dead map tutorials, hammer, source

 

4. To find out if the object has Physics or Dynamic Properties, click on info tab.

l4d mapping, left 4 dead, left 4 dead map tutorials, hammer, source

 

 

 

Comments are Closed.

Please Join & Discuss this post in the World of Level Design Forums

Comments

Nerd100
27 Dec 2009, 22:47
hey, i got a problem making objects like fences spawn or not spawn at random like with weapons. Is that something reserved for l4d2? If not, id like to know how to do it. Tnx
AlexG
11 Nov 2009, 02:54
Hey DetectiveG,

Go to your 3d viewport and you should see "camera" text. Either LMB or RMB click on it and change it to texture.
Detective G
10 Nov 2009, 18:22
My 3D view only show lines and doesnt show the texture.I don't knw how to chnage the setting so that the texture can be viewed.
HeadBanger [GER]
29 Sep 2009, 10:12
I still haven't found a way to let a fire burn somewhere. -.-

 

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