WoLD Archives Search About Contact

World of Level Design

Tutorials to Becoming the Best Level Designer and Game Environment Artist (since 2008)

6 Steps to Basics of Silhouette Environment Design

Category: Environment Art
August 28, 2010

6 Steps to Silhouette Environment Design.

Basics of using silhouette to design environments. In the following 2 videos, totaling 20+ min, we go in-depth, step-by-step process of how to design environments.

Make sure to read the previous post to understand Silhouette Design Game Environment.

6 Steps to Silhouette Environment Design:

  • Additive and Subtractive (painting and erasing)
  • Transform (flip horizontal/vertical)
  • Transform (perspective, distor, warp etc)
  • Liquify Tool Filter
  • Combining Techniques
  • Copy/Paste Overlap

Start with collecting photo reference. I tend to compile all the collected photo reference on a single sheet in Photoshop.

Choose a side view from a photo reference. Side views work best when working with silhouette. Paint the design in with black.

You now have a base silhouette. Starting off point.

Duplicate the base silhouette. You now have a series of same silhouettes to begin to design from.

Focus on each silhouette and begin to paint in and out various shapes. Iterate and push your designs.

Spend few minutes on each and move on the second one. Push it in a different direction then the previous one.

Think of abstract shapes. Strong shapes. Grouping of masses.

Use the following 6 Steps to Silhouette Environment Design:

  • Additive and Subtractive (painting and erasing)
  • Transform (flip horizontal/vertical)
  • Transform (perspective, distor, warp etc)
  • Liquify Tool Filter
  • Combining Techniques
  • Copy/Paste Overlap

SUBSCRIBE & GET FREE, UPDATED PDF GUIDE

Subscribe to receive FREE & Updated "Maya 3D Primer" PDF Guide (200+ pages).

Subscribe and Get a Free Maya 3D Primer PDF Guide

See more about this Free PDF Guides and what you are subscribing to.


Follow WoLD



MAYA FOUNDATION COURSE


UE5: RETRO OFFICE PROJECT


SUBSTANCE PAINTER ESSENTIALS


UE5 FUNDAMENTALS VOL.1 COURSE


EVERYTHING I KNOW ABOUT PLANNING


ABOUT WoLD & ALEXG

About World of Level Design

My name is AlexG. I am self-taught level designer, game environment artist and the creator of World of Level Design.com. I've learned everything I know from personal experimentation and decades of being around various online communities of fellow environment artist and level designers. On World of Level Design you will find tutorials to make you become the best level designer and game environment artist.

Read More »


Home Terms of Use/Trademarks/Disclaimers Privacy Policy Donate About Contact

All content on this website is copyrighted ©2008-2024 World of Level Design LLC. All rights reserved.
Duplication and distribution is illegal and strictly prohibited.

World of Level Design LLC is an independent company. World of Level Design website, its tutorials and products are not endorsed, sponsored or approved by any mentioned companies on this website in any way. All content is based on my own personal experimentation, experience and opinion. World of Level Design™ and 11 Day Level Design™ are trademarks of AlexG.

Template powered by w3.css