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6 Steps to Basics of Silhouette Environment Design

Category: Game Environment Design
August 28, 2010

6 Steps to Silhouette Environment Design.

Basics of using silhouette to design environments. In the following 2 videos, totaling 20+ min, we go in-depth, step-by-step process of how to design environments.

Make sure to read the previous post to understand Silhouette Design Game Environment.

2-Part Video Series:

6 Steps to Silhouette Environment Design:

  • Additive and Subtractive (painting and erasing)
  • Transform (flip horizontal/vertical)
  • Transform (perspective, distor, warp etc)
  • Liquify Tool Filter
  • Combining Techniques
  • Copy/Paste Overlap

Start with collecting photo reference. I tend to compile all the collected photo reference on a single sheet in Photoshop.

Choose a side view from a photo reference. Side views work best when working with silhouette. Paint the design in with black.

You now have a base silhouette. Starting off point.

Duplicate the base silhouette. You now have a series of same silhouettes to begin to design from.

Focus on each silhouette and begin to paint in and out various shapes. Iterate and push your designs.

Spend few minutes on each and move on the second one. Push it in a different direction then the previous one.

Think of abstract shapes. Strong shapes. Grouping of masses.

Use the following 6 Steps to Silhouette Environment Design:

  • Additive and Subtractive (painting and erasing)
  • Transform (flip horizontal/vertical)
  • Transform (perspective, distor, warp etc)
  • Liquify Tool Filter
  • Combining Techniques
  • Copy/Paste Overlap

Share your thoughts on the following basics of silhouette design here.

Recommeded Articles:
Silhouette Design Game Environments

Updated & Revised - Preproduction Blueprint: How to Plan Your Game Environments and Level Designs

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