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UDK: BSP Workflow - How to Create Simple Room Environment 2/3

Category: UDK
April 04, 2011

In part 2 of the BSP brushes tutorial we will cover the workflow of using bsp. Being able to quickly prototype and block in your environment using bsp geometry is key to moving into detailing your environment later on.

In the following tutorial, you will learn:

  • How to quickly select, move, duplicate and resize bsp brushes
  • How to carve out windows, doors and add stairs with bsp brushes
  • Many shortcuts and tips to speed up our bsp brushes workflow
  • Video and full notes for quick access are below

If you are completely new to UDK, start with these three tutorials. They will help you to catch up and then come back here and continue with BSP brushes and the rest of the tutorials.

HOW TO SELECT BSP BRUSHES IN PERSPECTIVE VIEWPORT

Two options of selecting bsp brushes in perspective view.

First is to use wireframe mode:

Second is to use a shortcut.

Shortcut: Ctrl + Shift + Left Mouse Click in perspective viewport to select the bsp brush wireframe.

DUPLICATING BRUSHES AND GEOMETRY TOOL MODE

Duplicating already created bsp brushes will offer a quick way to block in your environment.

Shortcut: Alt + Left Mouse Click Drag = Duplicate Geometry

Once duplicated, use the Geometry Tool Mode to resize the vertices and faces of the bsp brushes.

Geometry Tool Mode:

Select the brush and click on Geometry Tool Mode. Here you will be able to resize the brush faces and vertices much easier.

Vertices:

You can also move each face of the brush. In perspective view, you are able to select a face on the brush while in Geometry Mode.

TOGGLE MAXIMIZED VIEWPORT

Quick way of toggling and maximizing a viewport is to use a shortcut. Select the viewport first and

Shortcut: Alt + X = Maximize/Minimize selected viewport

HOW TO SET PIVOTS ON BSP BRUSHES

Often times with duplicating brushes your pivot point will be offset. There is a very simple way to reset and save your pivots on your bsp brushes.

Select the brush: screenshot below shows a brush whose pivot is off.

Right Click on the vertex where you want your pivot to be. This will move the pivot to that location, but it won't save it.

Right Click on the wireframe of the brush, go to Pivot --> Save Pivot to Prepivot

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My name is AlexG. I am self-taught level designer, game environment artist and the creator of World of Level Design.com. I've learned everything I know from personal experimentation and decades of being around various online communities of fellow environment artist and level designers. On World of Level Design you will find tutorials to make you become the best level designer and game environment artist.

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