When modeling environments in Maya, it is important to know that when you import your models into UDK, they will match in scale and proportion. 1:1 ratio.
In the following tutorial, you will learn how to set up your grid in Maya to match UDK.
1 to 1 ratio.
So everything you create in Maya will be the same units as in UDK.
Character height in UDK is 96uu (unreal units) tall.
16uu = 1 foot
1 Maya unit = 1 uu unit
In Maya, if you create a box and scale it up to 32x32x96, it will match the dimensions and scale of the box created in UDK. (image above).
Below is UDK imported static mesh (left) and Maya created model (right). As you can see they both match in scale.
Set up the grid to match Maya as follows: Display --> Grid Options
Grid Lines Every: 512
This will give you every grid unit in Maya = 16uu.
How did we figure that out? We took
Grid Lines Every: 512 divide by Subdivisions: 32 = 16.
Make sure you stay on the grid that matches the grid in UDK. Keep your grid in powers of 2.
Power of 2 values are: 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048 etc
Best values to have your grid on are: 8, 16, 32
Pay attention to the grid values in UDK.
All content on this website is copyrighted ©2008-2021 World of Level Design LLC by Alex Galuzin. All rights reserved.
Duplication and distribution is illegal and strictly prohibited.
World of Level Design LLC is an independent company. World of Level Design website, its tutorials and products are not endorsed, sponsored or approved by any mentioned companies on this website in any way. All content is based on my own personal experimentation, experience and opinion. World of Level Design™ and 11 Day Level Design™ are trademarks of Alex Galuzin.
Template powered by w3.css