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UDK Basics Getting Started in 11 Steps Part 3/3

Category: UDK
June 22, 2010

UDPATE: This tutorial has been UPDATED with a new version - UDK: 22 Steps to Getting Started with UDK (in Less Than 30 Minutes)

UDK Basics

UDK Basics covers the most essential tools and functions you need to know to get started with UDK. You'll be able to quickly jump into UDK and begin feeling comfortable using the most commonly used functions. UDK beginner tutorials.

UDK Basics Getting Started in 11 Steps Part 1/3

UDK Basics Getting Started in 11 Steps Part 2/3

UDK Basics Getting Started in 11 Steps Part 3/3

Note: UDK March 2010 was used in this tutorial. Some functions have changed, but the general ideas of the tutorial still apply. Principles are the same.

Click here to watch new updated version of this tutorial.

In UDK Basics Part 3/3 you'll learn:

  • UDK Scale and Proportions
  • Grid Snaps
  • Various Viewport Options

9. UNREAL SCALE AND PROPORTIONS

The scale of a character in Unreal is 96 units.

  • 128 UU = 8 feet = 243.8 cm
  • 96 UU = 6 feet = 182.9 cm
  • 16 UU = 1 foot = 30.5 cm
  • 1 UU = 2cm

10. GRID SNAPPING

Grid snapping is extremely important. Always work with grid snaps turned on. There are 3 grid snap options. Rotation, Drag and Scale Grid.

On the bottom right corner you have Drag Grid Option and Rotation Grid Option, Scale Grid.

UDK Basics

Uncheck/check: turns on/off the drag/rotation/scale grids. I would recommend to always have this on. In some cases for fine detail work you may need to turn it off.

  • [ ] Bracket keys, increase/decrease grid

UDK Basics

11. VIEWPORT OPTIONS

Most commonly used viewport is perspective. You will spend the most time in perspective viewport. That includes moving, placing, duplicating and transformation of static meshes and most of your environment creation.

UDK Basics

If you go up to View and Under Viewport Configuration you have options of how you want to set up your views.

UDK Basics

In the drop down menu for the viewport there are options of what you want to display inside you viewport in the moment. It allows you to hide/unhide specific elements in your perspective viewport. Very useful when you are working on specific element during your level creation.

UDK Basics

RTP (Real Time Preview) shows the environment, as it would look like in game, complete with sound and particle effects. Real Time Preview works best when you have Game Mode enabled (G), which turns off wireframe brush view. This offers the best and most accurate view of what your level will look like in game.

UDK Basics

Brush Wireframe (Alt+1): shows wireframe brushes:

UDK Basics

Wireframe (Alt+2): shows wireframe, will not allow brush selection:

UDK Basics

Unlit (Alt+3): no lights, makes navigation inside your perspective viewport a bit faster:

UDK Basics

Lit (Alt+4): full lights preview:

UDK Basics

Lighting Only (Alt+5): lighting only:

UDK Basics

Lighting Complexity (Alt+6): your lighting complexity:

UDK Basics

Texture Density (Alt+7): how complex are your textures:

UDK Basics

Shader Complexity (Alt+8):

UDK Basics

Lightmap Density (Alt+9):

UDK Basics

Lighting only with Texel Density (Alt+0):

UDK Basics

UDK Basics Getting Started in 11 Steps Part 1/3

UDK Basics Getting Started in 11 Steps Part 2/3

UDK Basics Getting Started in 11 Steps Part 3/3

Note: UDK March 2010 was used in this tutorial. Some functions have changed, but the general ideas of the tutorial still apply. Principles are the same.

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About World of Level Design

My name is AlexG. I am self-taught level designer, game environment artist and the creator of World of Level Design.com. I've learned everything I know from personal experimentation and decades of being around various online communities of fellow environment artist and level designers. On World of Level Design you will find tutorials to make you become the best level designer and game environment artist.

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