UDPATE: This tutorial has been UPDATED with a new version - UDK: 22 Steps to Getting Started with UDK (in Less Than 30 Minutes)
UDK Basics covers the most essential tools and functions you need to know to get started with UDK. You'll be able to quickly jump into UDK and begin feeling comfortable using the most commonly used functions. UDK beginner tutorials.
UDK Basics Getting Started in 11 Steps Part 1/3
UDK Basics Getting Started in 11 Steps Part 2/3
UDK Basics Getting Started in 11 Steps Part 3/3
Note: UDK March 2010 was used in this tutorial. Some functions have changed, but the general ideas of the tutorial still apply. Principles are the same.
Click here to watch new updated version of this tutorial.
In UDK Basics Part 3/3 you'll learn:
The scale of a character in Unreal is 96 units.
Grid snapping is extremely important. Always work with grid snaps turned on. There are 3 grid snap options. Rotation, Drag and Scale Grid.
On the bottom right corner you have Drag Grid Option and Rotation Grid Option, Scale Grid.
Uncheck/check: turns on/off the drag/rotation/scale grids. I would recommend to always have this on. In some cases for fine detail work you may need to turn it off.
Most commonly used viewport is perspective. You will spend the most time in perspective viewport. That includes moving, placing, duplicating and transformation of static meshes and most of your environment creation.
If you go up to View and Under Viewport Configuration you have options of how you want to set up your views.
In the drop down menu for the viewport there are options of what you want to display inside you viewport in the moment. It allows you to hide/unhide specific elements in your perspective viewport. Very useful when you are working on specific element during your level creation.
RTP (Real Time Preview) shows the environment, as it would look like in game, complete with sound and particle effects. Real Time Preview works best when you have Game Mode enabled (G), which turns off wireframe brush view. This offers the best and most accurate view of what your level will look like in game.
Brush Wireframe (Alt+1): shows wireframe brushes:
Wireframe (Alt+2): shows wireframe, will not allow brush selection:
Unlit (Alt+3): no lights, makes navigation inside your perspective viewport a bit faster:
Lit (Alt+4): full lights preview:
Lighting Only (Alt+5): lighting only:
Lighting Complexity (Alt+6): your lighting complexity:
Texture Density (Alt+7): how complex are your textures:
Shader Complexity (Alt+8):
Lightmap Density (Alt+9):
Lighting only with Texel Density (Alt+0):
UDK Basics Getting Started in 11 Steps Part 1/3
UDK Basics Getting Started in 11 Steps Part 2/3
UDK Basics Getting Started in 11 Steps Part 3/3
Note: UDK March 2010 was used in this tutorial. Some functions have changed, but the general ideas of the tutorial still apply. Principles are the same.
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