The following tutorial describes 6 most common file types that you will encounter while using Hammer Source and SourceSDK/Authoring tools.
It's important to know these file types are and their purpose.
6 Common File Types are:
.bsp - file extension for maps/levels
.vmt - Valve Material Type. Text file that contains information for Source Engine to simulate surface types.
.vtf - Valve Texture Format. Texture format used by Source Engine.
.nav - Navigation Mesh file for bots. Walkable space in the map for bots to navigate around.
.vpk - Valve Pack File. Uncompressed archive used to package maps content. Such as campaign files for L4D2.
.vmt - Valve Map File. Raw map file data. File type used in Hammer Source Editor. This contains all the entities, brushes and textures that you see in Hammer Editor.
Additonal file types include:
vtx, mdl, phy, ani, vvd, qc, smd
All content on this website is copyrighted ©2008-2023 World of Level Design LLC by Alex Galuzin. All rights reserved.
Duplication and distribution is illegal and strictly prohibited.
World of Level Design LLC is an independent company. World of Level Design website, its tutorials and products are not endorsed, sponsored or approved by any mentioned companies on this website in any way. All content is based on my own personal experimentation, experience and opinion. World of Level Design™ and 11 Day Level Design™ are trademarks of Alex Galuzin.
Template powered by w3.css