Following video tutorial is a part 2 series. I go through all the steps required to create a function-able elevator in Left 4 Dead.
We will set up a button sequence to have our elevator travel to 2nd floor and back down on button press.
Part 1 of the tutorial can be found here.
Creating an Elevator:
Go to func_button properties and under outputs set up New Output and add the following:
Top Button:
My Output Named: onPressed
Target Entity Named: elevator_down_relay
Via this Output: Trigger
Bottom Button:
My Output Named: onPressed
Target Entity Named: elevator_top_relay
Via this Output: Trigger
Select logic_relay and under outputs set up the following:
elevator_down_relay:
My Output Named: onTrigger
Target Entity Named: elevator
Via this Output: MoveToFloor
With a parameter override: top
elevator_top_relay:
My Output Named: onTrigger
Target Entity Named: elevator
Via this Output: MoveToFloor
With a parameter override: bottom
Home Terms of Use/Trademarks/Disclaimers Privacy Policy Donate About Contact
All content on this website is copyrighted ©2008-2024 World of Level Design LLC. All rights reserved.
Duplication and distribution is illegal and strictly prohibited.
World of Level Design LLC is an independent company. World of Level Design website, its tutorials and products are not endorsed, sponsored or approved by any mentioned companies on this website in any way. All content is based on my own personal experimentation, experience and opinion. World of Level Design™ and 11 Day Level Design™ are trademarks of AlexG.
Template powered by w3.css