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L4D: How to Create an Elevator Part 2

Category: Source: L4D 1 & 2
August 26, 2009

L4D: How to Create an Elevator Part

Following video tutorial is a part 2 series. I go through all the steps required to create a function-able elevator in Left 4 Dead.

We will set up a button sequence to have our elevator travel to 2nd floor and back down on button press.

Part 1 of the tutorial can be found here.

Creating an Elevator:

Go to func_button properties and under outputs set up New Output and add the following:

Top Button:

My Output Named: onPressed
Target Entity Named: elevator_down_relay
Via this Output: Trigger

Bottom Button:

My Output Named: onPressed
Target Entity Named: elevator_top_relay
Via this Output: Trigger

Select logic_relay and under outputs set up the following:

elevator_down_relay:

My Output Named: onTrigger
Target Entity Named: elevator
Via this Output: MoveToFloor

With a parameter override: top

elevator_top_relay:

My Output Named: onTrigger
Target Entity Named: elevator
Via this Output: MoveToFloor

With a parameter override: bottom

Read Part 1 of the Creating an Elevator in L4D Hammer

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My name is AlexG. I am self-taught level designer, game environment artist and the creator of World of Level Design.com. I've learned everything I know from personal experimentation and decades of being around various online communities of fellow environment artist and level designers. On World of Level Design you will find tutorials to make you become the best level designer and game environment artist.

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