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Tutorials to Becoming the Best Level Designer and Game Environment Artist (since 2008)

L4D: Adding Props Tutorial

Category: Source: L4D 1 & 2
May 22, 2009

We add a table and a moving chair. In the following tutorial I cover the basis of 3 prop types in Hammer.

1. Adding Props by utilizing the Entity tool.

Props are decorations and physics objects in the world.

2. Entity --> Drop down menu and select

Prop Dynamic: animation, buttons, moving lights

Prop Static: Objects that don't move, world geometry and detail

Prop Physics: Objects with physics properties, doors, chairs, breakable windows.

If your model is never going to move, use prop_static.

3. Select the Prop Type and click on in the viewport where you want to put your prop.

Red box comes up. Double click on the red box to open properties or Alt+Enter for Object Properties Option.

Click on World Model --> Browse.

4. To find out if the object has Physics or Dynamic Properties, click on info tab.

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My name is AlexG. I am self-taught level designer, game environment artist and the creator of World of Level Design.com. I've learned everything I know from personal experimentation and decades of being around various online communities of fellow environment artist and level designers. On World of Level Design you will find tutorials to make you become the best level designer and game environment artist.

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