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29 Ways to Become a Better Level Designer
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Testimonial: Griffinax "I just purchased the books you've written Alex, and I already love them. They are so concise and informative. I was always stuck after having an Idea of what I want to create, I will say that I am an okay-ish environment artist right now, but I never knew how to successfully create a level, I think I lacked that wisdom, haha. But after reading a few excerpts(just because I was excited about what it had to say) I think its pretty much what I wanted! As a self learner in a still developing country, I believe that there is a lack of good guidance for anyone like me, and books like these could be so helpful for us! Well, these books are just amazingly written. Also love the bonus documents I have gotten with them! |
29 Ways to Become a Better Level Designer Ebook:
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How to create a level design concept statement in a way that will keep you on track to completing your level design maps?
What to do when need inspiration for new ideas to keep on going?
9 simple ways to get inspired when you are stuck in a rut.
Each chapter includes a call to action. There is no passive reading. There are step-by-step instructions to become better level designer.
How to use a simple visualization technique in a way that will help you to determine how the map will look and play before you create it.

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Discover how to learn even from the projects you do not finish, so you continuously evolve as a level designer.
Simple way of giving the best feedback to other level designers and environment artist.
The importance of creating a top-down sketch of your layout before you create anything inside a level editor.
Simple guide to creating a level design checklist to keep you on track with what you need to do during your mapping development.
5 different types of reference to collect for your environment.

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7 Reasons of why you should revisit and old map you created.
How to analyze and learn from the top level designs in order to learn faster and become better level designer.
9 tips to help you analyze and learn from top-level designs.
23 Steps to mapping workflow plan. Step by step mapping process.
Guide to blocking in your geometry.
3 simple tips to blocking in your environments.
How creating a focal point in your environment that will make your map stand out.
Testimonial: David Frank "29 Ways to Become a Better Level Designer is an excelent flow of the lessons, along with the great art style and humor made reading this book a very enjoyable learning experience, not only did this book fast forward my level creating skills lightyears ahead, it also helped me think outside the box whilst enjoying a very satisfying learning proccess" |

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10 Ways to Create Believable Use of Textures.
3 key aspects to lighting your level designs and game environments.
Simple tip to amazing audio in your level designs.
6 ways to create believable environments.
15 key things to optimize your map for better performance.
25 Point Checklist before releasing a beta.
6 Tips to showing and taking the best map screenshots.
6 Ways to Form a Level Design Group.
5 ways to becoming a known level designer.
Each chapter includes a call to action. There is no passive reading. There are step-by-step instructions to become better level designer.

PDF Screenshots of the book
Testimonial: Keith Garry "29 Ways laid down the foundation and allowed me to push further and further than I thought possible. I have used key tips like 9 Places to Turn for Inspiration and the Magic Power of Setting a Deadline for way more than just mapping. 29 Ways also touches on topics that many other books have left out, such as tips for creating amazing audio, why you should revisit older maps, and how to capture award winning screenshots. This book has truly proven itself to be excellent and has already put me ahead of the curve" |
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Table of Content:
1: Developing a Level Design Concept
2: 9 Places to Turn For Inspiration
3: Why You Should Know Your Map's End Result
4: Magic Power of Setting a Deadline
5: How to Improve From Every Design You Create
6: How to Become a Better Level Designer by Helping Others
7: Why to Create a Top Down Drawing Sketch of Your Map
8: Guide to Creating a Level Design Production Checklist
9: Guide to Collecting Level Design Reference
10: 7 Reasons to Revisit an Old Map
11: How to Analyze and Learn From Top Level Designs
12: 23 Action Steps to Level Design Workflow Plan
13: Guide to Blocking in Your Level Design Geometry
14: Developing a Level Design Style
15: Importance of Creating a Focal Point in the Environment
16: Why You Should Post Work-in-Progress
17: Why to Compile and Test Your Map Often
18: 18 Tips to Using Textures in the Environment
19: Level Design Lighting Tips
20: Simple Tip to Creating Amazing Audio in Your Map
21: Simple Guide to Fixing Level Design Bugs
22: How and When to Add Detail in Your Map
23: 6 Ways to Create Believable Environments
24: 15 Key Things to Optimize Your Map for Better Performance
25: 25 Action Step Checklist to Releasing a Beta Map
26: How to Capture Award Winning Screenshots
27: How to Create a Successful Level Design Group
28: Importance of Having a Portfolio Page
29: 7 Places to Ideas For Your Next Map
Each lesson in this book stands on its own as well as the chapter-to-chapter progression.
What You'll Receive:
29 Techniques, Tips and Advice Ebook as an instant download.
128-pages and color photos
Within minutes after your purchase, you can begin to learn the 29 Ways of Becoming a Better Level Designer.
Streamlined Level Design EBOOK
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Simple trick learned from Eben Pagan that you can use to right now to increase your level design and finish what you started.
Two mistakes you are probably making right now that get in the way of your level designs and getting your level designs finished.
How to begin noticing your day in a way that will increase the quality of your level designs.
Why it is important to focus on one specific task at a time and why narrowing your focus is the most important thing you can do in environment design.
5 Simple ways to help you focus when you don't have the energy or passion.
How to develop a mapping habit in a way that will get you to finish maps automatically without concious effort.
3 key ways to develop a mapping ritual and complete a map in 30 days.
Why setting a deadline is important and how to use "good stress" of the deadline to achive completion of your level designs and envrionments.
Simple trick learned from Part-Time Level Design that you can use to gain 21-hours per week/64-hours per month to work on your level designs and 3d environments.
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Table of Content:
About Author
Introduction
Section 1: Mindset
1.1 Managing Yourself
1.2 Focus
1.3 Developing Your Focus
1.4 Habits are Destiny
Section 2: Level Design Productivity
2.1 Developing a Mapping Habit
2.2 30-Day; Daily Mapping Ritual
2.3 Setting Deadlines
2.4 60-60-30
2.5 Relax and Rest
Section 3: Part Time Level Design
3.1 Part Time Level Design
3.2 Mapping Workflow
3.3 Final Thoughts
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Don't have PayPal Account? Click on "Check out with PayPal", and then instead of using PayPal you will have an option to use |
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E-junkie is certified by PayPal and Google Checkout.
E-junkie is secured by GeoTrust.
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