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Left 4 Dead 2 Authoring Tools are Out

December 24, 2009
Category: Tools & Utilities

<--L4D2 Level Design Tips Part 2

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Left 4 Dead 2 Authoring Tools are Out

L4D2 Authoring Tools have been released. Start up your Steam and download the L4D2 Authoring Tools and the L4D2 Add-On.

Merry Christmas from Valve.

L4D2 Add-On Support allows the ability to play custom campaigns all you need to do is install the add-on support package. Open up the Tools tab. Look for L4D2 - Add-on Support, click and install. After installation, you do not need to run this application, it will be active.

Downloading L4D2 - Authoring Tools will add applications, utilities, and example files that are useful for building L4D2 game add-ons.

Features:

Quote from L4DBlog

"Gamemode Logic: Designers can now make a single map that can behave differently depending on the gamemode in which it is being played. This can dramatically reduce the file size of Campaign add-ons, as the same map can be used for Co-op, Versus, Scavenge, and Survival.

Director Logic: Maps can now alter their layout and behavior depending on how "angry" the A.I. director is. The better the Survivors are doing, the angrier the AI Director seems to get. This allows you to base variable paths and other events on the player's skill and current conditions.

Scavenge Mode Support! All the elements map authors need to support Scavenge in their maps. This includes game props as well as a full example in the form of Deadline 2, an updated tutorial campaign.

For the best user experience and to take advantage of the new map and nav mesh formats, Left 4 Dead 1 Map Makers will want to compile Left 4 Dead 2 specific versions of their map in the new tool."

 

 

 

 

 

 

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Comments

AlexG
26 Dec 2009, 01:11
Thanks for the link Schubidu.

I'm sure for people who are porting the map over there are going to be a lot of errors that need to be fixed.

I would start getting rid of gameplay related entities. Such as director, logic_relays, etc and inserting new ones from L4D2. Then going through and deleting and replacing props.

Even going as far as deleting all the entities and replacing them with L4D2 entities.
schubidu
26 Dec 2009, 00:47
http://developer.valvesoftware.com/wiki/Left_4_Dead_2_Tool_Updates

Here are some changes, but this article isnīt made by Valve
Bizz
25 Dec 2009, 12:36
Yea there seem to be all kinds of new tricks. I love the fact that the new tools are out but is it too much to ask out of valve for some sort of literature on the new changes. I thought i had one of my survival maps ready to go but when i try to test it the map wont load? and the compile screen flashes by so fast i cant even see what the problem might be. cant wait for some tutorials here, you've always been a big help!! =)
schubidu
25 Dec 2009, 01:42
How can I change my L4D1 survival map to a scavenge map? When I open my map in the L4D2 Authoring Tools, there are tons of errors.

Hope my English is ok and keep it up!:)
JackMueth
24 Dec 2009, 11:06
This is so exciting. I'll be waiting for some new updates from you!

 

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