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Download Latest Ebook/Videos: How to Plan Game Environments and Level Designs

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How to Apply Real World Scale from Photos in Source

January 05, 2011
Category: Left 4 Dead 2 Mapping, Left 4 Dead Mapping, SourceSDK/Authoring Tools

<--Winter 2011 Level Design Challenge

How to Set Up Grid in Maya to Match UDK-->

Being able to look at photo reference and quickly put together a blocked in environment is important to prototype your maps.

You can make the process even faster if you are familiar with how to break down photos to Hammer Source world scale dimension units. Once you know Hammer Source Player Scale and World Dimensions, you can begin to look at photo reference and know how many units various architecture elements need to be.

 

 

PHOTOS FROM THE VIDEO:

 

© 2008-2011. All articles on World of Level Design™ are copyrighted.
Not to be reproduced without prior written consent.

Preproduction Blueprint - How to Plan Your Game Environments and Level Designs

 

2 FREE EBOOKS WITH NEWSLETTER ON LEVEL DESIGN

PREPRODUCTION BLUEPRINT DOWNLOAD

PREPRODUCTION BLUEPRINT

How to Plan Your Game Environments and Level Designs

- Ebooks (235+ pages)

- 18 videos (2+ hours)

- Instant Digital Download

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Regular Price: $67
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SPECIAL DEAL: Save $19

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Preproduction Blueprint + UDK 11 Day Level Design

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- Total: 63 videos and 735 pages

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- Read more about UDK 11 Day Level Design

Regular Price: $108
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