setstats

Toolset to Becoming an Environment Artist and Game Level Designer
Main Page Archives Resources Search World of Level Design Forums   World of Level Design Store Contact About

TOP READ ARTICLES

Level Design Workflow Tutorial
UDK Basics Getting Started in 11 Steps
How To Plan Your Next Map
100 Level Design Ideas and Locations
Call of Juarez 2 Level Design Series
11 Day Mapping Challenge: Start to End
How to Get a Job with Epic Games
GDC 2010 Level Design Part 1, 2, 3, 4, 5

 

Left 4 Dead 2 Mapping Tutorials Series
Left 4 Dead Mapping Tutorials Series
Modeling Interior Environments in Maya Part 2/3
Level Designer Chris Kay Interivew
How to Become a Level Designer Part 1 & 2
L4D2 Level Design Tips Part 1 & 2
Level Design Challenges Series
11 Day Level Design Process Overview

3D Environment Design.com

WoLD March Game Env. Challenge:

Free Downloads of Ready-to-Use Game Environments and Models
Jump Over to 3DED

Level Design Originality and Innovation

July 29, 2009
Category: Level Design Tutorials / Tips

<--L4D: Create Panic Event

 

Innovation refers to creating something new, better or improving upon another idea in a way that is significantly different then where it originally came from.

As a level designer and environment artist, you should always aim in creating something original. Be fresh with every new environment, every new level design and every new map you create.

When it is so easy to re-create and remake a Golden Eye map, an original Counter-Strike map or an Unreal map. Don't remake maps from other games unless you can introduce something new and interesting in a way that hasn't been seen before.

To innovate in level design you don't have to create a new gameplay type that a player has never seen before, or introduce a sci-fi weapon in a realistic shooter. Just simply changing and introducing a simple element in a new and unique way is often enough.

Break the mold.

A way to create something new is to mix-n-match. Creating interesting relationships between themes and ideas.

For example first person shooter and role-playing game elements to create games such as Deux Ex and Fallout 3.

I understand that you sometimes have to go through the phase in the beginning when you want to create your house or your school. There is nothing wrong with that.

Although, you want to ask yourself the following question:

  • How will this be different from other hundreds of variations of the same theme?
  • Am I creating something I have seen before or am I creating something new and unique?

Being different and original level designer that are few things you can do:

  • Play new games
  • Use new level editors
  • Watch new TV shows
  • Expose yourself to new life elements such as eating at new restaurants or hanging out with different people
  • Look at Life "Become an observer of the world."

Step outside your own comfort zone and do things you normally do not do. See if you can apply what you are experiencing to your level design.

Keep expressing yourself in various art forms and using multiple level editors.

I create maps for Unreal 3, Counter-strike and now I've been working on L4D maps. I want to get into Crysis map editing, then jump back into the world of Unreal. I will keep expressing myself in many different ways so I don't get used to my own way of working. It keeps me thinking about different gameplay elements in various engines. Use new tools and problem solve in new environments.

When I become too comfortable creating maps and it becomes too easy to do something, which means I am not pushing myself hard enough.

You want to feel that uncomfortable feeling. The feeling that you are not sure if what you are doing is going to end up as you want it. When you feel that, you are outside your comfort zone. You begin to problem solve using your imagination.

What you bring to the table, as designer is the life you lead outside of the editor and outside the 3d program. It's your unique perspective and your own outlook. When you sit down to create and design an environment, it comes down to your personal experience. The new and creative ways of trying something. Using various elements from multiple art forms and your life experience to create something unique and original.

Action List:

Mix and Match

Use different level editors and create maps with different gameplay elements. Expose yourself to different art forms. Painting, photography, film etc.

Look at life "Become an observer of the world."

Use a new style in your maps

Introduce a new theme

Look at what everyone else is doing, what are some maps that are being released. Notice a pattern of similarity and stay clear of it.

Don't remake maps from other games unless you can introduce something so new and interesting in a new way that hasn't been seen before.

Get outside your comfort zone and do things that you don't know how to do.

 

Comments are Closed.

Please Join & Discuss this post in the World of Level Design Forums

Comments

No comments yet

 

Receive 2 FREE E-Books

11 Day Level Design: How I Created a Map in 11 Days
Illustrated Guide: Unreal DM-OrionsForest

Level Design 11-Day Mapping E-Book - 2 Ebooks. PDF files.
- Over 80 pages of level design tips, advice and workflow
- You will also receive newsletters with exclusive content
- Check your email for confirmation and a download link.

Your information will never be sold or rented. I respect your privacy and I hate SPAM !

Subscribe to Newsletter:


MOST READ ARTICLES

NEW ARTICLES

Level Design Workflow Tutorial

L4D Mapping Tutorials

L4D2 Mapping Tutorials

How To Plan Your Next Map

100 Level Design Ideas
and Locations

Photoshop Illustrator Paths to Maya Environments

60-60-30 of Level Design Productivity

Call of Juarez 2
Level Design Series

UDK Basics Getting
Started in 11 Steps

Modeling Interior Environments in Maya Part 2/3

Crytek's Level Designer
Chris Kay Interivew

How to get a job with
Epic Games

Game World Creation
with Inception

WoLD Survey: Challenges

WoLD Updates #1

How to Create a Playable Level in 11 Days

11 Day Level Design
Process Overview

UDK 11 Day Level Design

UDK Basics Part 1/3

UDK Basics Part 2/3

UDK Basics Part 3/3

L4D1-2 Campaign Design; Why Less is More

Level Design Gameplay Flow Challenge Results/Winner

Level Design Gameplay and Flow Challenge UPDATE

GDC 2010 Level Design Part 5

GDC 2010 Level Design Part 4

TOPICS

 

3D Environment Modeling

Architecture

Books and DVDs

Career/Getting a Job

Call of Juarez 2

Counter-Strike: Source

Design / Art Tutorials

Far Cry 2

Game Environment Design

Game Worlds

Interviews

Left 4 Dead Mapping

Left 4 Dead 2 Mapping

Level Design Tutorials / Tips

Level Design Challenges

Lighting & Texturing

Maya Level Design

News

Photography / Reference

Productivity & Goal Setting

UDK

Unreal Tournament 3

WoLD Contributors Tutorials

UDK© 11 Day Level Design

29 Ways to Become and Streamlined Level Design

How to Create a Full Playable Map from Beginning to End in 11 Days Using UDK©.

UDK© 11 Day Level Design is a complete level design system that covers the entire process of creating a full playable level using UDK©.

- 13 Ebooks (500+pages)

- 45 videos (3 hours)

 

 

Click Here for More...

World of Level Design Tutorial Series

World of Level Design Twitter

 


Connect with World of Level Design Network

GameLevelDesign World of Level Design RSS

Alex Galuzin LinkedIn

World of Level Design Youtube

World of Level Design Steam