setstats

Toolset to Becoming an Environment Artist and Game Level Designer
Main Page Archives Resources Search World of Level Design Forums   World of Level Design Store Contact About

TOP READ ARTICLES

Level Design Workflow Tutorial
UDK Basics Getting Started in 11 Steps
How To Plan Your Next Map
100 Level Design Ideas and Locations
Call of Juarez 2 Level Design Series
11 Day Mapping Challenge: Start to End
How to Get a Job with Epic Games
GDC 2010 Level Design Part 1, 2, 3, 4, 5

 

Left 4 Dead 2 Mapping Tutorials Series
Left 4 Dead Mapping Tutorials Series
Modeling Interior Environments in Maya Part 2/3
Level Designer Chris Kay Interivew
How to Become a Level Designer Part 1 & 2
L4D2 Level Design Tips Part 1 & 2
Level Design Challenges Series
11 Day Level Design Process Overview

3D Environment Design.com

WoLD March Game Env. Challenge:

Free Downloads of Ready-to-Use Game Environments and Models
Jump Over to 3DED

How To Add Depth Into Your Map

December 02, 2008
Category: Level Design Tutorials / Tips

 

 

How do you create depth in your custom maps?

By creating a background story of your map. Its history and a reason for its existence.

Creating an environment is creating a character. Your map is your character. You are telling a story through your level. What kind of story does it tell? There needs to be a reason why your environment, your map exists.

What is your environments history? Why is your map there? What purpose does it serve?

When creating characters most screenwriters as well as actors will go through weeks of work where they come up with a background story for their characters. From birth to present day. They will know all the intimate details about their character. This creates a reason for a character to exist, to act as they would.

Think of Daniel Day Lewis in any film he does. He spends weeks if not months creating a story behind every character he plays. He knows his characters so well that he doesn't need to act. The character he created acts through him.

 

Your environment is the same way. Your map is the character that allows you to express yourself. Better you know your map and its story the easier it will be to creatively express it.

If you can create a story from the very beginning to the moment of when player enters your creation you create depth, atmosphere and a reason for it to exist.

Having a story will guide you to art direction for that map. It will answer a lot of questions for you without you thinking of them.

If your map’s story is an abandoned asylum. Write and create of why it was abandoned. What happened? When was the asylum created? How many people did it have? Etc. Go nuts. Be creative and explore you environment.

Things like that will create depth in your map. It will have an existence as opposed to just means to an end of a map to play on. Even if no one will ever know any of these details. They will feel it when they play. It will create an emotional response from the player.

Make the player feel and experience the map by creating a background story to go along with it.

 

Some examples:

Some environments already had a rich history to them such as Stalker Shadow of Chernobyl and Assassin's Creed.

Others were created, such as Syberia, DreamFall and Fable 2.

stalker shadow of chernobyl

Assassins Creed

Syberia

DreamFall

DreamFall

Related Articles:

Photoshop Wave / Polar Coordinates Filter
Creating Environments from Photoshop Paths to Maya
Level Design Workflow Tutorial
How to Plan Your Next Map

 



 

 

 

Comments are Closed.

Please Join & Discuss this post in the World of Level Design Forums

Comments

No comments yet

 

Receive 2 FREE E-Books

11 Day Level Design: How I Created a Map in 11 Days
Illustrated Guide: Unreal DM-OrionsForest

Level Design 11-Day Mapping E-Book - 2 Ebooks. PDF files.
- Over 80 pages of level design tips, advice and workflow
- You will also receive newsletters with exclusive content
- Check your email for confirmation and a download link.

Your information will never be sold or rented. I respect your privacy and I hate SPAM !

Subscribe to Newsletter:


MOST READ ARTICLES

NEW ARTICLES

Level Design Workflow Tutorial

L4D Mapping Tutorials

L4D2 Mapping Tutorials

How To Plan Your Next Map

100 Level Design Ideas
and Locations

Photoshop Illustrator Paths to Maya Environments

60-60-30 of Level Design Productivity

Call of Juarez 2
Level Design Series

UDK Basics Getting
Started in 11 Steps

Modeling Interior Environments in Maya Part 2/3

Crytek's Level Designer
Chris Kay Interivew

How to get a job with
Epic Games

Game World Creation
with Inception

WoLD Survey: Challenges

WoLD Updates #1

How to Create a Playable Level in 11 Days

11 Day Level Design
Process Overview

UDK 11 Day Level Design

UDK Basics Part 1/3

UDK Basics Part 2/3

UDK Basics Part 3/3

L4D1-2 Campaign Design; Why Less is More

Level Design Gameplay Flow Challenge Results/Winner

Level Design Gameplay and Flow Challenge UPDATE

GDC 2010 Level Design Part 5

GDC 2010 Level Design Part 4

TOPICS

 

3D Environment Modeling

Architecture

Books and DVDs

Career/Getting a Job

Call of Juarez 2

Counter-Strike: Source

Design / Art Tutorials

Far Cry 2

Game Environment Design

Game Worlds

Interviews

Left 4 Dead Mapping

Left 4 Dead 2 Mapping

Level Design Tutorials / Tips

Level Design Challenges

Lighting & Texturing

Maya Level Design

News

Photography / Reference

Productivity & Goal Setting

UDK

Unreal Tournament 3

WoLD Contributors Tutorials

UDK© 11 Day Level Design

29 Ways to Become and Streamlined Level Design

How to Create a Full Playable Map from Beginning to End in 11 Days Using UDK©.

UDK© 11 Day Level Design is a complete level design system that covers the entire process of creating a full playable level using UDK©.

- 13 Ebooks (500+pages)

- 45 videos (3 hours)

 

 

Click Here for More...

World of Level Design Tutorial Series

World of Level Design Twitter

 


Connect with World of Level Design Network

GameLevelDesign World of Level Design RSS

Alex Galuzin LinkedIn

World of Level Design Youtube

World of Level Design Steam