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NEW: How to Create Game Environment Assets for Unreal Engine in 6 Easy Hours

Unreal 3 11-Day Mapping Challenge Final Release

Category: Level Design/Game Environment Challenges
January 15, 2009

Atlantic coast. Old days of permanent lighthouse keepers are thing of the past. Each lighthouse is now completely automated making each area an isolated cliff arena.

Update: May 2014. I took down the download link.

Released: January 1, 2008

GameType: Deathmatch / Team Deathmatch
Map Name: DM-LightHouse_beta
NumPlayers: 2 to 5 players
Custom Content: Yes
Tutorial: 11 Day Mapping Challenge

I don't have PS3. Please let me know if the PS3 version works. Just leave a comment below.

Fixed:

  • text
  • Added rocks for more cover, added few more trees
  • Added more dirt around the lighthouse
  • Aligned textures
  • Added blocking volumes
  • Replaced water shader to eliminate visual glitches
  • Improved Lighting

Unreal Tournament 3:DM-LightHouse_final

Unreal Tournament 3:DM-LightHouse_final

Unreal Tournament 3:DM-LightHouse_final

Unreal Tournament 3:DM-LightHouse_final

Unreal Tournament 3:DM-LightHouse_final

Unreal Tournament 3:DM-LightHouse_final

Unreal Tournament 3:DM-LightHouse_final

Unreal Tournament 3:DM-LightHouse_final

Updated & Revised - Preproduction Blueprint: How to Plan Your Game Environments and Level Designs

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