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Day 9-12: Unreal 3 11-Day Mapping Challenge

December 31, 2008
Category: Level Design Challenges

 

 

DAY 9-12

SOUND, FX, LIGHTING & FINAL TOUCHES

I've spent the last 3 days working on sound fx, adding music, navigation paths for bots and tweaking the hell out of the lighting and testing for errors.

One of the most important steps in releasing a map is getting everything ready to go. Bringing every aspect of the map up to a point where you can let go of it.

Unreal 3 Lighting

 

Along the way I ran into a few problems, where I had to back track to 2 other previous versions. My worldinfo property wouldn’t work and I wasn’t able to add that to my map. That set me back a few hours.

The importance of saving cannot be underestimated. I currently ran up to 25 different saves for this small map. So that’s about 2 versions per day. Which I could have saved more often and take my own advice.

Below are some of the screenshots I took along the way, which weren't many. During the final stages, there is more tweaking and fixing then any visual differences.

 

Unreal 3 top down

Unreal 3 Lighting

Unreal 3 Lighting

Unreal 3 Lighting Variation 3

Final Shot DM-LightHouse beta

 

Releasing a beta is very important. It lets others see your map and you get to step away from your creation and let go of the ownership. Important step to stop judging your own work and let the community decide.

I am excited to release this finally. I wasn’t sure if it was going to come out like it did, but it exceeded my own expectations. I am just happy that I finished a map in 11 days.

Now having 2 maps under my belt for Unreal 3, will allow me to make the next one even better.

 

Things I learned:

Importing custom content
Matinee
Beginner and Advanced Texture Creation
Normal Maps
Setting Up Sound Cues
Terrain Generation


After I get some feedback from the community I will take notes and release a final version along with PS3 version if I am able to use custom content for PS3, which I don’t know yet.

So if anyone knows if it is possible to convert a map with custom content to a PS3 version, comment below or email me. I would appreciate it.

 

Any suggestions or comments, please fill them out below or email me.

 

Go to DM-LightHouse_final

Go to DM-LightHouse_beta


 

 

 

Comments are Closed.

Please Join & Discuss this post in the World of Level Design Forums

Comments

Kayleigh
13 Mar 2009, 02:36
Good now that I've learnt the basics and made loads of mistakes along the way.

AlexG
10 Mar 2009, 19:26
Thanks Kayleigh,

I am actually working on one as we speak.

How is your map coming along?
Kayleigh
06 Mar 2009, 14:08
Wow it looks amazing! Congratulations on pulling it off. How many hours did it take you? Can't wait to see your next map :)
Holi
04 Jan 2009, 11:48
Hello Alex!
Congratulation, you have done it!
About the PS3 version, almost everything is possible, except custom sounds and stuff :p

you can of course find almost everything here:
http://udn.epicgames.com/Three/PS3Mods.html#What%20Is%20Not%20Supported

Cheers!
channie
03 Jan 2009, 03:49
this url http://udn.epicgames.com/Three/PS3Mods.html

is a good start :)

 

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