setstats

Toolset to Becoming an Environment Artist and Game Level Designer
Main Page Archives Resources Search World of Level Design Forums   World of Level Design Store Contact About

TOP READ ARTICLES

Level Design Workflow Tutorial
UDK Basics Getting Started in 11 Steps
How To Plan Your Next Map
100 Level Design Ideas and Locations
Call of Juarez 2 Level Design Series
11 Day Mapping Challenge: Start to End
How to Get a Job with Epic Games
GDC 2010 Level Design Part 1, 2, 3, 4, 5

 

Left 4 Dead 2 Mapping Tutorials Series
Left 4 Dead Mapping Tutorials Series
Modeling Interior Environments in Maya Part 2/3
Level Designer Chris Kay Interivew
How to Become a Level Designer Part 1 & 2
L4D2 Level Design Tips Part 1 & 2
Level Design Challenges Series
11 Day Level Design Process Overview

3D Environment Design.com

WoLD March Game Env. Challenge:

Free Downloads of Ready-to-Use Game Environments and Models
Jump Over to 3DED

Day 5: Unreal 3 11-Day Mapping Challenge

December 25, 2008
Category: Level Design Challenges

 

 

DAY 5

TEXTURING

 

Day 5. Christmas day. I hope everyone is having an awesome day.

I woke up at 6:30am and had to get moving fast. I needed to get my texturing done for the day because later it is family time. So my goal was to get all texturing for terrain done and fix up anything else that I felt like I needed to fix.

 

Well after adding a few layers in the terrain editor I was greeted with Unreal’s Christmas present.

 

Terrain of Christmas

 

After a bit of searching I found out that the reason you get a rainbow colored terrain is
- I have to many layers and those layers have too much and too complex of instructions going.

So my plan of having 5—7 layers was shot. I didn’t have the time to go and fix textures.

I had to keep moving forward so I made some sacrifices. I stuck with the fewer layers.

 

Texture Day

Terrain Texture Blending

Terrain Blending

 

Here is my slow progress on texturing terrain. Making pathways and blending textures. This took me quiet a while.

 

Terrain Blending and Texturing

Terrain Blending

 

Here is some of my uvs for the lighthouse.

UVs

 

At the end of the day I added 2 height fogs. One for the water and the other for visibility. The texture is very noticeable tiling. But the player will never be this far to see it and right now I am greeted with rainbow terrain if I try to do any texture layer editing.

Beginning adding atmosphere. At this stage I am beginning to really like how this looks.

 

Foggy day on Christmas

 

Things to do tomorrow:

Texture the uved lighthouse and make sure be done with textures. Getting ready for 2 days of lighting.

 

Any suggestions or comments, please fill them out below or email me.

 

Go to Day 6


 

 

 

Comments are Closed.

Please Join & Discuss this post in the World of Level Design Forums

Comments

No comments yet

 

Receive 2 FREE E-Books

11 Day Level Design: How I Created a Map in 11 Days
Illustrated Guide: Unreal DM-OrionsForest

Level Design 11-Day Mapping E-Book - 2 Ebooks. PDF files.
- Over 80 pages of level design tips, advice and workflow
- You will also receive newsletters with exclusive content
- Check your email for confirmation and a download link.

Your information will never be sold or rented. I respect your privacy and I hate SPAM !

Subscribe to Newsletter:


MOST READ ARTICLES

NEW ARTICLES

Level Design Workflow Tutorial

L4D Mapping Tutorials

L4D2 Mapping Tutorials

How To Plan Your Next Map

100 Level Design Ideas
and Locations

Photoshop Illustrator Paths to Maya Environments

60-60-30 of Level Design Productivity

Call of Juarez 2
Level Design Series

UDK Basics Getting
Started in 11 Steps

Modeling Interior Environments in Maya Part 2/3

Crytek's Level Designer
Chris Kay Interivew

How to get a job with
Epic Games

Game World Creation
with Inception

WoLD Survey: Challenges

WoLD Updates #1

How to Create a Playable Level in 11 Days

11 Day Level Design
Process Overview

UDK 11 Day Level Design

UDK Basics Part 1/3

UDK Basics Part 2/3

UDK Basics Part 3/3

L4D1-2 Campaign Design; Why Less is More

Level Design Gameplay Flow Challenge Results/Winner

Level Design Gameplay and Flow Challenge UPDATE

GDC 2010 Level Design Part 5

GDC 2010 Level Design Part 4

TOPICS

 

3D Environment Modeling

Architecture

Books and DVDs

Career/Getting a Job

Call of Juarez 2

Counter-Strike: Source

Design / Art Tutorials

Far Cry 2

Game Environment Design

Game Worlds

Interviews

Left 4 Dead Mapping

Left 4 Dead 2 Mapping

Level Design Tutorials / Tips

Level Design Challenges

Lighting & Texturing

Maya Level Design

News

Photography / Reference

Productivity & Goal Setting

UDK

Unreal Tournament 3

WoLD Contributors Tutorials

UDK© 11 Day Level Design

29 Ways to Become and Streamlined Level Design

How to Create a Full Playable Map from Beginning to End in 11 Days Using UDK©.

UDK© 11 Day Level Design is a complete level design system that covers the entire process of creating a full playable level using UDK©.

- 13 Ebooks (500+pages)

- 45 videos (3 hours)

 

 

Click Here for More...

World of Level Design Tutorial Series

World of Level Design Twitter

 


Connect with World of Level Design Network

GameLevelDesign World of Level Design RSS

Alex Galuzin LinkedIn

World of Level Design Youtube

World of Level Design Steam