setstats

Available for Download: How to Plan Game Environments and Level Designs

New Challenge 2012: Storytelling Level Design/Game Environment Challenge - Enter Here

View Cart  

Top Tutorial Topics


LevelDesign


UDK©


3D Modeling/
Maya®


CryEngine 3 SDK


L4D2


L4D1


Get Started


Challenges

Day 2: Unreal 3 11-Day Mapping Challenge

December 22, 2008
Category: Level Design Challenges

<--11 Day Challenge Day 1

11 Day Challenge Day 3-->

DAY 2

GEOMETRY & MODELING

Lets continue.

Yesterday I came up with the idea and concept. Ideas are everywhere guys. Pick one that inspires you.

First I set up the terrain. The dimensions were 256x256.

Unreal 3 Terrain

 

Using the terrain brush tool I started from top-down view and getting the shape to the island based off of my top down sketch. This is why it is so important to have some preliminary work done ahead of time, and it only took me one day, but I know it is going to save me hours worth of work later.

I spend a lot of time getting the shape and the scale of the island just right. I’m still working on it. First try was too big, I kept making it smaller and smaller.

Unreal 3 Terrain

Unreal 3 Terrain

Unreal 3 Terrain

 

It took me about 5 tries to get the scale and the size of how I wanted. It definetly took the longest today.

One thing among many that I love about Unreal 3 engine is you are able to just jump in within one button push and test your map out. If its not working, hit escape, fix it and jump back in. Amazing. I just hate not having things like that when I am mapping in Hammer: Source. So convenient.

I also really quickly jumped into Maya and modeled a basic shape of the lighthouse and imported it. I just wanted to get that going.

 

Maya Base Mesh Started

 

Thing is you want to be working your whole map at the same time. Slowly bringing everything up to speed. At this stage, the block in stage you don’t want to focus on any one area for too long.

I imprted the mesh and build a bsp brush house. Making sure that the scale was correct. I constantly jumped into the game to see how it looked.

Unreal 3 Scale and size

 

At this stage if something wasn't right it is still easy to change it. You don't want to be refining terrain because gameplay isn't right during later stages.

Think general to specific. Large to small. There will be plenty of time later for detail passes, but not right now.

 

So right now that is where I am at. The shape of the terrain is where I like it. The size and scale is correct. The distance between the light house and the house is where I like it.

It was a good day.

Roughed in terrain and scale

 

I will probably spend the entire day tomorrow refining more of the terrain. I also need to start modeling the lighthouse and the house itself. That is planned for Day 4. Tomorrow is nothing but the terrain and more terrain.

Maybe I’ll add the water, we’ll see. I have never done water effects yet, so that might need to be started early.

Terrain tutorial was learned from Hourences’s website, here.

Go to Day 3

© 2008-2011. All articles on World of Level Design™ are copyrighted.
Not to be reproduced without prior written consent.

Preproduction Blueprint - How to Plan Your Game Environments and Level Designs

 

PREPRODUCTION BLUEPRINT

PREPRODUCTION BLUEPRINT

How to Plan Your Game Environments and Level Designs

- Ebooks (235+ pages)

- 18 videos (2+ hours)

- Instant Digital Download

Read More...

Regular Price: $67
(Save $8) Sale: $59

Add to Cart

SPECIAL DEAL: Save $29

Ebook Deal

Preproduction Blueprint + UDK 11 Day Level Design

- Buy Both Guides and Save

- Total: 63 videos and 735 pages

- Instant Digital Download

- Read more about Preproduction Blueprint

- Read more about UDK 11 Day Level Design

Regular Price: $118
(Save $29) Sale: $89

Add to Cart

POPULAR AND RECENT POSTS

LEVEL DESIGN TOPICS

3D Modeling

CryEngine 3 SDK

Game Environment Design

Left 4 Dead Mapping

Left 4 Dead 2 Mapping

Architecture

Level Design Tutorials/Workflow

Level Design Challenges

Productivity & Goal Setting

Source SDK/Authoring Tools

UDK

Interviews

World of Level Design Social Network

3D Environment Design.com

WoLD March Game Env. Challenge:

Free Downloads of Ready-to-Use Game Environments and Models
Jump Over to 3DED